Full notes
Full Machick 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Maps
- Gameplay
Chicken: Level 5 of The Chickengorgon changes the camera distance
Chicken: Level 5 of The Chickengorgon adds proximity damage
- ChickenFixed looping dash sound on Level 5 of The Chickengorgon
Accessory: Screw getting stuck in walls, making it impossible to collect
Accessory: Screws are now more visible
Accessory: Iron Golem not chasing enemies
- Game ClockAdjusted time calculation method for greater accuracy
Ability: Stone wall now distracts enemies
Ability: Black hole now appears below puddles on the ground
Ability: Sharks now blink behind the Sphinx
- Victory/Defeat ScreenButton order adjusted
- HubFixed bug when talking to NPC and opening menu simultaneously
- Chicken SelectionFixed accessory description position
- EnemyLaser-shooting enemy on Map 5 increased in size
Enemy: Magnet enemy had incorrect death animation
- BossAdded 5-second delay after boss defeat before victory screen appears
Boss: White border of the Prince and King now fades out on death
- Map 2Fixed normal map of the Queen Boss vertical corridor
- Map 2Fixed lighting effect on walls
- Map 2Fixed lower wall collision that blocked movement
- Semi-boss Map 4Fixed damage visuals for Dino Toad
- Semi-boss Map 4Added petrified animation for Dino Toad
- Map 5Fixed removal of pre-placed obstacles
- Map 5Fixed effects on obstacles
- Map 5Destructible pillar added
- Map 5 BossFixed oil and cleaner robot attacks
Thank you all for your support and feedback — more updates are on the way!
Source
Changelog.gg summarizes and formats this update. How we read updates.
