Full notes
Full Machick 2 update
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What changed
12 fixes3 additions6 changes0 removals
- Fixes
- Gameplay
- Performance
- UI and audio
- Events
- Maps
fixedAchievements: Fixed issue where achievements occasionally would not register during a run
changedAchievements: Adjusted save communication of achievements with Steam
fixedWater Relic: Fixed bug where the Relic of Fowlseidon could pull bosses
addedSettings: Added option to adjust individual transparency for abilities
changedSettings: Performance Mode now disables shadows that previously remained active
fixedFusion – Blizzard: Fixed incorrect growth while time was stopped and bug that prevented descending from the blizzard
Machick 2 changes
fixedAchievements: Fixed issue where achievements occasionally would not register during a run
changedAchievements: Adjusted save communication of achievements with Steam
fixedWater Relic: Fixed bug where the Relic of Fowlseidon could pull bosses
addedSettings: Added option to adjust individual transparency for abilities
changedSettings: Performance Mode now disables shadows that previously remained active
- AchievementsFixed issue where achievements occasionally would not register during a run
- AchievementsAdjusted save communication of achievements with Steam
- Water RelicFixed bug where the Relic of Fowlseidon could pull bosses
- SettingsAdded option to adjust individual transparency for abilities
Settings: Performance Mode now disables shadows that previously remained active
- Fusion – BlizzardFixed incorrect growth while time was stopped and bug that prevented descending from the blizzard
- LocalizationFixed translation errors in German craft menu
- AccessoriesFixed spawn timing of the Magnet
- AccessoriesUpdated visuals for the collectible Magnet accessory
- Ray Evolution (Chain Lightning)Fixed bug where lightning bolts would not move
- CollectionAdded explanation on how to obtain grown chicks
- BossesAdjusted combat for the second phase of the Heaven Boss, Frogod
- Mini-BossesFixed bug spawning multiple magnets after defeating a semi-boss
- Mini-BossesAdded blue and red magnets as rewards
- DialogsFixed issue where the game could not be paused during dialogs
- UIAdjusted tooltips in pause and information screens
- AbilitiesFixed scaling issues with fusion and abilities when equipping accessories that increase their size
- GraphicsAdjusted visuals of certain enemies for better contrast with the environment
- ScenesFixed bug where switching scenes forced the game to resize in maximized window mode
- CutsceneFixed bug where the Gemara cutscene would incorrectly play until the end
- Map 2 – CastleFixed issue where the wall would close during the corridor event
Thank you for all the support and feedback — more updates are on the way!
Source
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