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Steam News13 April 20264mo ago

Mach1 - Update 0.9 Released!

April 2026 update 0.9.0 brings new cars, updated visuals, improved physics, and a major audio system rework! There's way too many changes to list everything, but here's all the biggest patch notes! NEW CARS!

In this update9

Full notes

Full Mach-1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions12 changes4 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Server
  • Maps
addedApril 2026 update 0.9.0 brings new cars, updated visuals, improved physics, and a major audio system rework! There's way too many changes to list everything, but here's all the biggest patch notes!
changedAdded three new vehicles:Quasar LGM-1 (Center) - An abstract and alien racing machine built and driven by a mysterious entity from a previously-unknown alien race. It's small and sleek yet massively heavy, but it's advanced construction and technology make it a fiercely-competitive machine.
changedGeneral :Greatly improved visual quality and optimization of Mach1's unique shaders.
addedGeneral :Added comic-book style speedlines and stylized "speed-streak" motion blur for high speeds. (We promise, the motion blur actually looks really good, but we'll still add an option to disable it at a later date.)
addedGeneral :Added depth (Y-Level) fog, so the abyss below the track feels more immersive.
addedGeneral :Added unique damaged/exploded models for every car.

Mach-1 changes

addedApril 2026 update 0.9.0 brings new cars, updated visuals, improved physics, and a major audio system rework! There's way too many changes to list everything, but here's all the biggest patch notes!
changedQuasar LGM-1 (Center) - An abstract and alien racing machine built and driven by a mysterious entity from a previously-unknown alien race. It's small and sleek yet massively heavy, but it's advanced construction and technology make it a fiercely-competitive machine.
changedGreatly improved visual quality and optimization of Mach1's unique shaders.
addedAdded comic-book style speedlines and stylized "speed-streak" motion blur for high speeds. (We promise, the motion blur actually looks really good, but we'll still add an option to disable it at a later date.)
addedAdded depth (Y-Level) fog, so the abyss below the track feels more immersive.

April 2026 update 0.9.0 brings new cars, updated visuals, improved physics, and a major audio system rework! There's way too many changes to list everything, but here's all the biggest patch notes!

NEW CARS!

Added three new vehicles:

  • Quasar LGM-1 (Center) - An abstract and alien racing machine built and driven by a mysterious entity from a previously-unknown alien race. It's small and sleek yet massively heavy, but it's advanced construction and technology make it a fiercely-competitive machine.

  • Luminous Wasp Model-2 (Left) - A true oval circuit racer through and through, it's durable and fast in a straight line and it's recognizable appearance is sure to bring a hit of nostalgia from land-based racers of yesteryear.

  • Toro Bullhorn SuperVelocity (Right) A sleek retro racing machine built for two things: racing fast and embarrassing Team Rosso at their own game using their very own machine.

UPDATED VISUALS!

General:

  • Greatly improved visual quality and optimization of Mach1's unique shaders.

  • Added comic-book style speedlines and stylized "speed-streak" motion blur for high speeds. (We promise, the motion blur actually looks really good, but we'll still add an option to disable it at a later date.)

  • Added depth (Y-Level) fog, so the abyss below the track feels more immersive.

  • Added unique damaged/exploded models for every car.

  • Vehicle boost flames and trails are much more vibrant and have improved RPM-based animations.

  • Added an arcade-style ready screen after car/track select.

  • Updated fonts across the board to be more consistent and match Mach1's style.

  • Atmospheric vapor around the car now distorts light at Mach speeds!

Castle City I:

  • The giant loop is now transparent, allowing drivers to see the sky above (and abyss below)!

  • Added randomized billboards - every race, the billboards are shuffled! We've also included a billboard as part of a collaboration with Kaido Genkai: An Anime Racing RPG.

  • Retextured the road surface to have an appearance more like a race track should.

  • Added a distant city background to help show how massive Castle City really is.

Polar Spikes:

  • Improved appearance and reflections of icy scenery surfaces.

  • Optimized road visual mesh.

IMPROVED PHYSICS!

  • Greatly improved vehicle handling and fixed random launching that sometimes occurred when the car was under heavy downforce.

  • Greatly improved collision reliability and track physics mesh optimization. Cars should no longer fall through the floor under heavy downforce.

  • Physics are still a work-in-progress so please report any bugs or issues via our Discord server for now.

Additional changes:

  • Added a new music track for Castle City I, replacing the old one.

  • Added controller glyphs in menu. (Glyphs are static and don't match the user's input device yet.)

  • Improved keyboard support for players that don't have controllers. (Controllers are still recommended for the best experience.)

  • Added cup and track select screens after selecting a car (single-race mode only).

  • Fixed several issues related to vehicles crashing out and falling off the track.

  • Fixed several issues related to game logic not handling loading/unloading of scene data properly.

  • Adjusted the appearance of the menu background.

  • Removed "ghost car" models from unavailable (not-yet implemented) vehicles in car select screen.

  • Temporarily removed wind "whoosh" audio in race events due to issues with causing too many simultaneous voices in FMOD's events system.

  • Updated the layout of splitscreen-select menu (even though splitscreen is inaccessible for now).

  • Removed the debug map-change cheat as it is no longer necessary.

Notes about work-in-progress mechanics:

  • Entire audio system converted to FMOD. This will allow us to add complex audio systems quickly and easily, such as unique engine behaviors per-vehicle (turbos, superchargers, cylinder count and layout, etc). Event music now loops properly!

  • Vehicles are not at all balanced and don't actually match their displayed stats in the menu at all. We are planning a rework of all vehicle prefabs to better match their intended handling behavior and displayed stats. Changes to intended stats during development are extremely likely.

  • A few sound effects are missing as the necessary FMOD events haven't been set up just yet.

  • Splitscreen is temporarily inaccessible due to time restraints and work that needs to be done in regards to multiple audio listeners and converting the entire game's audio to FMOD.

  • Only single-race game mode is playable for now. Grand-Prix mode is already implemented, but we haven't added enough tracks to fill a cup yet. Stay tuned!

  • Some screen resolutions are not supported yet. 1920x1080 is recommended.

  • More tracks and cars coming soon!

Thank you for playing and supporting MACH1!

Source

Steam News / 13 April 2026

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