In this update7
Full notes
Full Macabre update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Gameplay
- Fixes
- UI and audio
- Maps
Macabre changes
Thank you to everyone who played the Demo Playtest—your support has been incredible. In just three days:
39,900 matches played
29,310 deaths
32,296 fragments collected
22,071 items purchased from Banjo (he’s thrilled!)
Performance & Crash Update
We’re excited to see so many positive reviews and are hard at work addressing your feedback.
One key issue has emerged: crashes and performance drops on certain GPU models and driver versions. We optimise constantly, but this playtest exposed a wider range of hardware than ever before.
To tackle it, we’ve created scripts to parse server logs and pinpoint the problematic hardware/driver combos. Rolling back or updating your GPU drivers has helped some players—please try that as a temporary fix, then test this patch and let us know if performance improves.
Your crash and bug reports via Discord or the in-game form provide vital data points to help us resolve these issues.
🎙️ VOIP Setup Tutorial
We’ve also made a tutorial on how to set up VOIP. You can find it here: VOIP Tutorial
Please continue submitting crash and bug reports via Discord or the in-game report form so we can track and address issues promptly.
Community Shout-Out
Some fantastic content creators have been streaming/recording their playthroughs, and one video in particular from DrDevvi was packed with hilarious moments, Excited to see more!
New Build Live: 1d8f519d5d
🛠 Fixes
Small fixes to spectator camera
Fixed collision causing player to get stuck on corners under furniture
Corrected Crawler kill distance for certain animations
Improved error handling when joining a mismatched game version
Video settings menu now scrolls fully when performance options are open
Fixed session-list localisation display issues
Loading screen UI corrections
Auto-detect graphics scalability disabled to reduce crashes
Regenerated procedural content in missing POIs
Updated end-of-game weather effects to improve visibility
Main menu music restored correctly in front end
Tutorial links added to audio settings
Sound mix and VOIP audio mixing overhauled and now working
Fixed crawler kill concurrency and duplicate kill sounds
Fixed floating feet when crouched
Footstep SFX aligned to crouch animations
Additional weather fix at match start to improve performance
Localisation string tables updated for consistency
🔧 Changes
Bridges are now visible immediately upon map entry to assist navigation
Refined shrine-revive prompts
Revive Shrine is now visible on the map from the start
Added a collapsible input settings panel for cleaner controls
Match summary and demo content copy updated
Improved match start flow to make the start of match cleaner
🚀 Features
New ambush-pounce and crouch-prone attack animations (WIP)
Shader-compilation splash screen introduced at startup
Bug-report button added to the start-game screen
New in-game video tutorial to assist new players (English & Chinese)
- Animation improvementsretargeted stealth anims with IK, added foot-sync markers, and updated crouch/prone rigs
New scripts to analyse server logs to identify problematic system hardware and drivers
New VOIP setup tutorial available: VOIP Tutorial
Enjoying Macabre?
If you’re having fun, please consider leaving us a positive review to help others discover the Rift.
[dynamiclink href="https://store.steampowered.com/app/3470320/Macabre_Demo_Banjos_Trial/"]
If you encounter any issues, submit crash reports and feedback via Discord or the in-game Bug Report form so we can keep improving.
Thank you for your support!
Team Weforge <3
Source
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