Full notes
Full LYMBUS update
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Repeated intro
Hey there, rage stackers! We're back with another update! This particular one focuses on introducing meta-progression through permanent upgrades for completing runs. We've also rebalanced several cards and introduced larger rewards to smoothen the in-game economy.
What changed
- Balance
- Gameplay
- Performance
- Maps
LYMBUS changes
- Cachemap
Here are the specific changes:
Major
Successfully clearing a run with a suit permanently upgrades that suit with an additional starting card and unlocks a new booster pack that can appear in your other runs
Balance
Rebalanced 20+ cards based on playtest feedback and good vibes. Most of these changes involve minor edits to cost and damage though some cards have been reworked to make them play better.
Bosses now drop a large cache of their floor's currency on defeat to support shopping sprees
Bugs
Fixed occasional crash when starting a new run right after winning a run
So, what's next?
While we've focused on fixes to quality of life/gameplay in the last few updates, we plan to work on more content for our next major update, slated for sometime in Q2 2025.
The focus of the update will be adding more variety to runs by introducing alternate biomes for floors 1 and 2, including brand new stage layouts, enemies, and bosses. In the meantime, we will continue pushing smaller updates for minor gameplay tweaks and bugfixes.
May you get good, The Happy Accident Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
