Full notes
Full LYMBUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Server
What's up, LYMBUS enjoyers/sufferers? The game has been out for one day and the reviews are in - We've made a pretty weird experience.
We've been watching your initial feedback closely and are rolling out this post-launch patch to address some early comments. This patch covers community-suggested improvements including control fixes, character balancing, and visual effects that should make the game read and play better.
We've also invented a patch for those who are having trouble winning the game. The patch is called getting good.
Here's a summary of the other changes:
Quality of life
Increased pick-up range on dropped currencies
Added key remapping for cycling between cards and zooming in/out
Added safety signage to an important area to prevent workplace accidents
Balance
Sped up draw timer for most bodies
Sped up Wit recharge rate for most bodies
Slightly increased speed for the Default body
Visuals
Added a new visual effect when dashing
Bug squashing
Fixed issue where Booster Pack-related achievements were not triggering
We're continually looking to improve LYMBUS, so please don't hesitate to leave a constructive review on our page or drop by our Discord server to share your ideas. You can also get LYMBUS at 20% off over the next week as we celebrate our launch.
May your days be many and your bugs be few, The Happy Accident Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
