Full notes
Full LuPR: Lunar Post Recruit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Gameplay
- Performance
- Fixes
LuPR: Lunar Post Recruit changes
This is 1.79 to 1.83
Additions
Burst fire pistol: Scaver
Dynamic lighting (most apparent in gun flash, explosions and richer map details)
Black framing separating local split-screen views
Changes
Character models retrofitted closer to 90's style (lowered poly count)
Ammo sharing and reloading mechanics updated to more standard / typical fashion
Earth City overall map modeling upgrade
Hill games spawn point logic improvements
Rebaked (and improved) character model lighting
Graphics engine migrated to significantly more recent version
Renderer updated 10 major versions
Rocket asset upgrade on Venusian map
AI, graphics and physics performance improvements
Weapon projectile emmission point cycling improvements
AI weapon decals not visible to human players are no longer created (vast performance improvement!)
PlayStation controller warning now only shows if PlayStation controller is registered through Steam client
Fixes
Sticky key syndrome (where key-up can sometimes seem to be not caught) resolved
Map specific low performance issues resolved
AI logic improvements to reduce walking through walls and floors
Closing or cancelling game by using Windows title bar ‘X’ stabilized
The source of projectiles from weapons corrected to match model data
Corrected recording of previously uncaught menu errors
Errors now logged in English since my non-English programming skills are...lacking
Source
Changelog.gg summarizes and formats this update. How we read updates.
