Full notes
Full LuPR: Lunar Post Recruit update
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What changed
- Gameplay
- Server
- Fixes
- Balance
LuPR: Lunar Post Recruit changes
This is 1.64 to 1.69
Additions
Show all teams' points when you die
Show all teams' points on the pause menu
Created a Demo version of the application
Added one-time message to suggest using DS4Windows tool until PlayStation controllers are better supported
Changes
UI text size dependent on the width of your screen or your split-screen viewport, so overall better sizing and no more text overlapping
Updated what things are called in the menus in several places
Removed the upper left watermark for release
Removed the menus screen upper right link to Playtest forums
Added main menu link to the general forum area for the game
Fixes
Can no longer see "inside" heads if you manage to align yourself with another player (scary much?)
If you kill yourself in Hold The Grenade, you no longer get to keep the grenade through your respawn
AI much less inclined to stand inside each other and you
Fixed issue where AI cannot really see human players when they're running
Even lower chance of "sticky key syndrome" where when you let up off a movement key, the movement continues
AI less inclined to loiter
Fixed issue where sometimes head and body selections would get hosed when changing or creating profiles
Improved viewport layout so less or hopefully no edge bleeding
Resolved bug where you get perfect aim during aiming
Resolved bug where some hills were unobtainable
Source
Changelog.gg summarizes and formats this update. How we read updates.
