Full notes
Full LuPR: Lunar Post Recruit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
LuPR: Lunar Post Recruit changes
Additions
Mouse and gamepad up/down look inversion profile setting
Game mode (and mode description) shown on pause menu
Game paused on gamepad disconnect
Changes
Improved ease of aiming with keyboard/mouse
Increased impact force from explosions and projectiles (players and objects fly further)
Reduced inherent aiming error, increased error when repeated shots are fired
Increased overall AI difficulty
Improved AI logic (still under development)
Improved UI text, text size and layout
Hiding the AI "type" option for now (personality types not ready yet)
Lowered global gravity (more realistic)
Removed spawning inside the hill during King of the Hill
Improved error reporting (if reporting is enabled)
Fixes
AI no longer enjoy running through the walls...and other strange behavior
Paintball decals now implemented for all weapons
End of game window stall bug fix
In-game total freeze bug fix
Many small bug fixes that hopefully you didn't even notice before
Source
Changelog.gg summarizes and formats this update. How we read updates.
