What changed
5 fixes1 addition0 changes0 removals
- Performance
- Events
- UI and audio
- Balance
fixedPerformance and Stability Shipped a major optimization pass to reduce combat/UI stutter. Reduced heavy runtime operations (fewer expensive object lookups and repeated recalculations). Expanded object pooling, including CurrencyPickup coins, to reduce Instantiate/Destroy spikes.Fixed issues that caused some effects/UI behaviors to appear choppy. Added extra runtime safeguards for better long-run stability.
fixedCoins and Magnet Fixed a bug where the Legendary magnet crystal reward could behave inconsistently. Improved reliability of global coin attraction after receiving the reward. Fixed a regression where coin visuals could become too large after pooling changes. Optimized coin update logic to reduce load during heavy drop scenarios.
fixedHUD / Active Ability UI Fixed choppy active-ability card animation (visual polish now updates smoothly every frame). Kept performance improvements by separating data refresh from per-frame visual animation.Improved active ability icon consistency before entering the arena. Improved localization behavior for boss name and related HUD text.
addedSettings and Menus Reworked the Settings screen with top tabs: Resolution / Sound / Language / Graphics / Controls. Moved Language into Settings (removed separate Language entry from main and ESC menus). Added a Left-handed layout toggle in Controls. Added/updated localization for new settings and UI entries across supported languages. Added a Graphics tab placeholder for upcoming graphics options.
fixedBalance and Gameplay Reduced damage from elite ramming enemies. Buffed starting damage of the Piercing Beam active ability. Rebalanced Star Reaper and related entities (damage/HP per new target values). Increased boss HP bar size for better readability. Increased Star Reaper phase-2 ram recovery window. Fixed cases where boss contact damage could fail to register. Added new knockback-related stat/item tuning with intentionally light (non-overpowered) values.
fixedShop and Crystal Rewards Fixed Free Rerolls crystal reward flow: free rerolls are correctly granted per shop visit, consumed correctly, displayed instead of coin price while available. Improved shop lock button reliability with additional defensive UI logic. Game Over Screen Improvements Improved damage section structure and readability on the Game Over screen. Refined title/total placement and column hierarchy for clearer post-run stats.
Lunaris changes
fixedPerformance and Stability Shipped a major optimization pass to reduce combat/UI stutter. Reduced heavy runtime operations (fewer expensive object lookups and repeated recalculations). Expanded object pooling, including CurrencyPickup coins, to reduce Instantiate/Destroy spikes.Fixed issues that caused some effects/UI behaviors to appear choppy. Added extra runtime safeguards for better long-run stability.
fixedCoins and Magnet Fixed a bug where the Legendary magnet crystal reward could behave inconsistently. Improved reliability of global coin attraction after receiving the reward. Fixed a regression where coin visuals could become too large after pooling changes. Optimized coin update logic to reduce load during heavy drop scenarios.
fixedHUD / Active Ability UI Fixed choppy active-ability card animation (visual polish now updates smoothly every frame). Kept performance improvements by separating data refresh from per-frame visual animation.Improved active ability icon consistency before entering the arena. Improved localization behavior for boss name and related HUD text.
addedSettings and Menus Reworked the Settings screen with top tabs: Resolution / Sound / Language / Graphics / Controls. Moved Language into Settings (removed separate Language entry from main and ESC menus). Added a Left-handed layout toggle in Controls. Added/updated localization for new settings and UI entries across supported languages. Added a Graphics tab placeholder for upcoming graphics options.
fixedBalance and Gameplay Reduced damage from elite ramming enemies. Buffed starting damage of the Piercing Beam active ability. Rebalanced Star Reaper and related entities (damage/HP per new target values). Increased boss HP bar size for better readability. Increased Star Reaper phase-2 ram recovery window. Fixed cases where boss contact damage could fail to register. Added new knockback-related stat/item tuning with intentionally light (non-overpowered) values.
Performance and Stability Shipped a major optimization pass to reduce combat/UI stutter. Reduced heavy runtime operations (fewer expensive object lookups and repeated recalculations). Expanded object pooling, including CurrencyPickup coins, to reduce Instantiate/Destroy spikes.Fixed issues that caused some effects/UI behaviors to appear choppy. Added extra runtime safeguards for better long-run stability.
Coins and Magnet Fixed a bug where the Legendary magnet crystal reward could behave inconsistently. Improved reliability of global coin attraction after receiving the reward. Fixed a regression where coin visuals could become too large after pooling changes. Optimized coin update logic to reduce load during heavy drop scenarios.
HUD / Active Ability UI Fixed choppy active-ability card animation (visual polish now updates smoothly every frame). Kept performance improvements by separating data refresh from per-frame visual animation.Improved active ability icon consistency before entering the arena. Improved localization behavior for boss name and related HUD text.
Settings and Menus Reworked the Settings screen with top tabs: Resolution / Sound / Language / Graphics / Controls. Moved Language into Settings (removed separate Language entry from main and ESC menus). Added a Left-handed layout toggle in Controls. Added/updated localization for new settings and UI entries across supported languages. Added a Graphics tab placeholder for upcoming graphics options.
Balance and Gameplay Reduced damage from elite ramming enemies. Buffed starting damage of the Piercing Beam active ability. Rebalanced Star Reaper and related entities (damage/HP per new target values). Increased boss HP bar size for better readability. Increased Star Reaper phase-2 ram recovery window. Fixed cases where boss contact damage could fail to register. Added new knockback-related stat/item tuning with intentionally light (non-overpowered) values.
Shop and Crystal Rewards Fixed Free Rerolls crystal reward flow: free rerolls are correctly granted per shop visit, consumed correctly, displayed instead of coin price while available. Improved shop lock button reliability with additional defensive UI logic. Game Over Screen Improvements Improved damage section structure and readability on the Game Over screen. Refined title/total placement and column hierarchy for clearer post-run stats.