What changed
1 fix4 additions1 change0 removals
- UI and audio
- Balance
- Events
changedThis update delivers a large gameplay and systems pass focused on combat reliability, progression depth, UI clarity, and leaderboard stability.
fixedCombat & Gameplay Fixes Fixed player contact damage targeting so ramming/contact damage correctly affects all enemy categories: regular enemies, elites, and bosses. Improved dash visuals: invulnerability blink now applies consistently across the full player ship visual setup. Expanded ship visual scaling behavior from modifiers to better cover full ship visuals and synced engine/thruster/exhaust effects. Leaderboard Improvements (Steam) Improved Steam leaderboard fetch reliability and reduced cases where top rows appeared empty.
addedReworked leaderboard request flow to avoid conflicting parallel requests. Updated player rank retrieval logic to reliably identify the local player entry. Kept leaderboard UI behavior stable in both main menu and pause contexts. Economy & Progression Added and integrated an Income stat with shop/UI support, applied specifically to end-of-wave rewards.
addedAdded and balanced 10 new Income-focused items across rarities, prices, and weights. Increased enemy difficulty scaling cap to 500% while preserving safety caps for HP/damage. Fixed attack speed degradation from temporary buffs and synchronized it correctly with between-wave resets. Added Elite Damage stat (up to 200%), integrated into combat, with new Epic and Legendary items.
addedAdded a new Tier 1 Legendary crystal reward focused on coin magnet behavior. Quests, Shop, and UI Expanded crystal quest selection UI to 4 cards, with config/generator synchronization. Updated crystal quest and passive item wording for better clarity in HUD/UI text. Improved active offer behavior in the shop: guaranteed active slots, adjusted rarity gates, and refined swap/upgrade weighting. Updated and localized item/offer naming where needed (including Drone Dividend Rig flow updates).
addedTechnical & Content Pipeline Updated generation/configuration paths for newly introduced items and crystal-related rewards. Prepared icon prompt packs for new items/crystals to streamline art production and consistency. Thank you for playing Lunaris and for the continued feedback — this patch focuses on making core systems more reliable while expanding build variety and long-term progression options.
Lunaris changes
changedThis update delivers a large gameplay and systems pass focused on combat reliability, progression depth, UI clarity, and leaderboard stability.
fixedCombat & Gameplay Fixes Fixed player contact damage targeting so ramming/contact damage correctly affects all enemy categories: regular enemies, elites, and bosses. Improved dash visuals: invulnerability blink now applies consistently across the full player ship visual setup. Expanded ship visual scaling behavior from modifiers to better cover full ship visuals and synced engine/thruster/exhaust effects. Leaderboard Improvements (Steam) Improved Steam leaderboard fetch reliability and reduced cases where top rows appeared empty.
addedReworked leaderboard request flow to avoid conflicting parallel requests. Updated player rank retrieval logic to reliably identify the local player entry. Kept leaderboard UI behavior stable in both main menu and pause contexts. Economy & Progression Added and integrated an Income stat with shop/UI support, applied specifically to end-of-wave rewards.
addedAdded and balanced 10 new Income-focused items across rarities, prices, and weights. Increased enemy difficulty scaling cap to 500% while preserving safety caps for HP/damage. Fixed attack speed degradation from temporary buffs and synchronized it correctly with between-wave resets. Added Elite Damage stat (up to 200%), integrated into combat, with new Epic and Legendary items.
addedAdded a new Tier 1 Legendary crystal reward focused on coin magnet behavior. Quests, Shop, and UI Expanded crystal quest selection UI to 4 cards, with config/generator synchronization. Updated crystal quest and passive item wording for better clarity in HUD/UI text. Improved active offer behavior in the shop: guaranteed active slots, adjusted rarity gates, and refined swap/upgrade weighting. Updated and localized item/offer naming where needed (including Drone Dividend Rig flow updates).
This update delivers a large gameplay and systems pass focused on combat reliability, progression depth, UI clarity, and leaderboard stability.
Combat & Gameplay Fixes Fixed player contact damage targeting so ramming/contact damage correctly affects all enemy categories: regular enemies, elites, and bosses. Improved dash visuals: invulnerability blink now applies consistently across the full player ship visual setup. Expanded ship visual scaling behavior from modifiers to better cover full ship visuals and synced engine/thruster/exhaust effects. Leaderboard Improvements (Steam) Improved Steam leaderboard fetch reliability and reduced cases where top rows appeared empty.
Reworked leaderboard request flow to avoid conflicting parallel requests. Updated player rank retrieval logic to reliably identify the local player entry. Kept leaderboard UI behavior stable in both main menu and pause contexts. Economy & Progression Added and integrated an Income stat with shop/UI support, applied specifically to end-of-wave rewards.
Added and balanced 10 new Income-focused items across rarities, prices, and weights. Increased enemy difficulty scaling cap to 500% while preserving safety caps for HP/damage. Fixed attack speed degradation from temporary buffs and synchronized it correctly with between-wave resets. Added Elite Damage stat (up to 200%), integrated into combat, with new Epic and Legendary items.
Added a new Tier 1 Legendary crystal reward focused on coin magnet behavior. Quests, Shop, and UI Expanded crystal quest selection UI to 4 cards, with config/generator synchronization. Updated crystal quest and passive item wording for better clarity in HUD/UI text. Improved active offer behavior in the shop: guaranteed active slots, adjusted rarity gates, and refined swap/upgrade weighting. Updated and localized item/offer naming where needed (including Drone Dividend Rig flow updates).
Technical & Content Pipeline Updated generation/configuration paths for newly introduced items and crystal-related rewards. Prepared icon prompt packs for new items/crystals to streamline art production and consistency. Thank you for playing Lunaris and for the continued feedback — this patch focuses on making core systems more reliable while expanding build variety and long-term progression options.