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Steam News7 November 20257mo ago

Update 0.41.9

Hello everyone, Lunar Eclipse is now available in another language: German. Don’t worry, more languages will be added over time — so stay tuned. New Language — German Added a full German translation to the game.

Full notes

Full Lunar Eclipse update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

1 fix3 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedLunar Eclipse is now available in another language: German. Don’t worry, more languages will be added over time — so stay tuned.
addedNew Language — German Added a full German translation to the game. More localizations will be coming in the future.
changedBrightness (DX11) For players using DX11 , the default brightness level has been slightly increased for better visibility in darker areas.
changedEnergy Consumption – Frame Rate Fix Previously, stamina consumption depended on the frame rate. Because of this, if you played at 100+ FPS, stamina drained much faster than intended. It seems this issue has been around since the Early Access release, but I discovered it only recently — by accident, during a conversation with one of the players. Now, stamina consumption is stable across all frame rates. For reference, a full stamina bar should take about 33 seconds to deplete while running continuously.
changedImproved Stamina Behavior Before, if Ealish slowed down because of a wall or obstacle, stamina kept draining at the same rate as when running. From now on, stamina consumption will automatically decrease when Ealish slows down, and will stop completely if she comes to a full stop.
fixedBrightness (Gamma) Slider Fix Fixed an issue where the Brightness (Gamma) slider worked incorrectly when adjusted using buttons, keyboard, or gamepad. It now responds correctly across all input methods.

Lunar Eclipse is now available in another language: German. Don’t worry, more languages will be added over time — so stay tuned.

  • New Language — German

    Added a full German translation to the game. More localizations will be coming in the future.

  • Brightness (DX11)

    For players using DX11, the default brightness level has been slightly increased for better visibility in darker areas.

  • Energy Consumption – Frame Rate Fix Previously, stamina consumption depended on the frame rate.

    Because of this, if you played at 100+ FPS, stamina drained much faster than intended. It seems this issue has been around since the Early Access release, but I discovered it only recently — by accident, during a conversation with one of the players.

    Now, stamina consumption is stable across all frame rates. For reference, a full stamina bar should take about 33 seconds to deplete while running continuously.

  • Improved Stamina Behavior

    Before, if Ealish slowed down because of a wall or obstacle, stamina kept draining at the same rate as when running. From now on, stamina consumption will automatically decrease when Ealish slows down, and will stop completely if she comes to a full stop.

  • Brightness (Gamma) Slider Fix

    Fixed an issue where the Brightness (Gamma) slider worked incorrectly when adjusted using buttons, keyboard, or gamepad. It now responds correctly across all input methods.

  • Dodge Invincibility Frames

    Ealish now has a short invincibility window during dodges. This makes close combat with zombies smoother, especially when using the weaker knife. With stronger weapons, you can still first provoke a zombie to attack to make the fight more predictable.

That’s all for this patch.

I read the community forums and reviews whenever I can - even if I don’t always have time to respond, I really appreciate seeing players enjoy Lunar Eclipse and share their thoughts.

I might not be able to implement every suggestion, but I’m focusing on improvements that make the overall experience more enjoyable and less frustrating.

Thank you all for your support ❤️ See you in the next patch!

Lunar Eclipse

Source

Steam News / 7 November 2025

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