Full notes
Full Lunar Eclipse update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Store
I’m actively working on the game, developing new zones and puzzles. Along with these additions, some mechanics are being refined, and the overall gameplay experience is improving. These changes also affect the Lunar Eclipse Demo. Below, I’ve highlighted the most significant updates that impact the demo.
Bug Fixes
- Fixed BugImproved the logic that allowed players to hold a button during dialogue, which could cause uncontrollable execution of game logic. This issue could disrupt both gameplay mechanics and UI functionality.
- Fixed BugAddressed an issue where pressing Tab and Esc simultaneously could cause the selection wheel to get stuck on the screen, requiring extra steps to unfreeze it. From now on, holding Tab and Esc together should no longer trigger this incorrect behavior.
New Option: Camera Speed Stabilization
Some players experienced motion sickness due to camera rotation speed. I’ve added a new Camera Speed Stabilization setting, which can be found under the Gameplay tab. Please read the description carefully to configure it properly.
The default Camera Speed Stabilization value has also been adjusted, making the camera more responsive to mouse movement by default.
Other Improvements & Changes
- OptionsThe default Camera Field of View has been increased from 75 to 80 degrees .
- TranslationThe Russian translation has been improved and is now 99% complete for the Lunar Eclipse Demo .
- SoundsNew environmental sounds have been added to make the world feel more immersive.
- InteractionsImproved camera behavior when interacting with objects. The camera should no longer clip into the character except in rare cases due to specific situations or human error.
Inventory & Interactions:
Previously, players had to rely on the “ E ” indicator to give an item to an interactive object. This sometimes led to confusion, as some players tried to apply items to any object displaying “ E ”.
Now, the inventory will open automatically when interacting with an object that actually requires an item, making the process more intuitive.
Thank you all for your support!
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Source
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