Full notes
Full Luna Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Improvements
Updated basic game mechanics, Luna is now more powerful and better sustains built-up speed to easier maintain momentum
Ice crystals on Crystalline Fold now have better physics accompanied by a new set of animations
Jump pad puzzles on Crystalline Fold involving bounce pads were too difficult / erratic, those have been improved.
Decadent Fields level improvements, added some platforms where it was not obvious how to solve it by skating
Double jump revamped - normal jump button is now a traditional double jump where you can hold right and still jump up. This should hopefully make the gameplay on Crystalline Fold much more comfortable and fair. Feedback welcome!
The old directional boost jump is still available, but on the right shoulder button. We're not sure if this is the best option, so do tell if you find this wonky. However, for most situations - it will not interfere with anything, and it seems the normal double jump can suffice. We will most likely make this a configurable option in a future patch. Feedback on this button placement much appreciated!
Bug fixes
Some floors tweaked to make Luna stick more to them rather than accidentally lifting from the ground and thus becoming a ball, there is more to do in this regard however
Luna would start inside tunnel which could lead to accidental backtracking to the previous level. Now she starts well outside the tunnel, and not in a slope leaning towards the backwards exit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
