Full notes
Full Lumina Veil update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
Lumina Veil changes
I'm making good progress on the fourth and final chapter of Lumina Veil. It’s going to take quite some time to finish, so I can’t promise a release date yet. There’s still some work to be done on the older chapters as well but thanks to your feedback, I was able to identify and fix several bugs, and I’ve made some general improvements.
You can now find explosive ammo for your trusty boltgun! This ammo is very rare but also incredibly powerful. It’s still in an early state and might be a bit janky, but blowing up monsters is just too much fun, so I decided to include it in the current build.
If you’d like to know more, please check out the patch notes.
For more information you can follow me on X Twitter/X or join our discord.
Patchnotes v 0.2.6 C3
First Person player now has hands mesh
fixed bug where Entity 8 spawned too early
fixed bug where Entity 8 could be killed early
normal light is now automatically switched on after UV light overheats
gate for the sewer keycard now has better marking
chapter 2 courtyard can only be left when the empty can has been found
explosive bolts can now be found in chapter 3
Source
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