Full notes
Full Lumina Veil update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
This update is a big one! Chapter 2 is now finished and ready to be launched. Simply download and update the Lumina Veil Demo to play the new content. The demo includes Chapter 1 and Chapter 2, so you can play the whole story so far. Alongside new enemies, weapons and environments, I also implemented new quality of life features, items and balancing adjustments.
For more information you can follow me on X Twitter/X or join our discord.
Patchnotes v 0.1.55 Demo C2
added attenuation for wind sound fixed dead Zombie still moving dart impact fx doge and aim now more responsive improved placement of navmesh links rebalanced bsement music loudness extended minimum time to new massage in superchat added system to only spawn items when player needs them change unknown door name in parking lot safehouse hint that you can switch to rl right at the start of level 2 dead stalker stop breathing when dying heavy attack deal more damage add navmesh to courtyard added Stalker Enemy block fail animation nailgun smoke now comse out at the end of the barrel fixed nailgun sometimes not saving reduce sight line of stalkers and make player get closer of first stalker add notion to doge to the speargun manual make voices in basement scare quieter First Person Headbob when walking stopped switch to real life while opening doors ambient sound in apartment first person footsteps added filmgrain intensity to options desktop pointer only active when sitting added grace period for nailgun reload abort increased basement light render distance flares lifetime is now shorter when more than three flares are active (performance) decreased melee range of player added sound effects when aiming added quick access function reduced loudness of riddle room music added volume slider for voices flares now attract enemies attention disabled pointer for monitor interaction during cutscene remade targeting system for sneak kills increased speed of Stalker and Charger 315->450 disable lower aim when enemy is too close changed the puzzle key added hint for the puzzle added blocking volume in intensive care room to prevent getting stuck fixed a few sound cues that were in the wrong mixing group newscaster audio is now loaded at level start, delayed playback should be fixed reduced the time the player is stunned when getting hit added new hints for blocking and the quickslot system made the time for a successful block longer player can now attack melee with the speargun player model becomes transparent when camera is too close changed enemy types in the basement area added button prompt for standing up from computer desk added a new scare effect (have fun finding it) stopped player from taking a bath through a wall fixed an issue that caused the smartphone to be shown at the start of a cutscene fixed spelling mistakes optimized lighting in level2 for performance improvement fixed a bug that let you reload without a weapon equipped fixed a collision glitch in a saferoom fixed some doors not showing the correct interaction prompt added a new saferoom added a new autosafe spot at Level2 start added inverted camera controls (toggle in menu) fixed a bug that where the smartphone can be visible during cutscenes
Source
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