Full notes
Full Ludus Magnatus: Gladiator Manager Simulator update
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What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Performance
Ludus Magnatus: Gladiator Manager Simulator changes
Salvēte great citizens of Rome!
I know I am 100% repeating myself here, but earlier today the game hit a new all-time peak of no less than 931 concurrent players! This is honestly surreal for me and I am really grateful for the level of support so many of you are showing! And now without further ado, lets move on to the reason why you are reading this ;) Patch notes for today are as follows:
Fixed a lot of UI elements not being aligned correctly to the top when playing at a 16:10 aspect ratio
Updated the 3:2 aspect ratio to align fully to the screen width, preventing UI elements from extending out of view
Added [Space] as a hotkey for the Next Day button
Fixed benched Gladiators incorrectly receiving an energy boost after training matches
Fixed a multiplayer issue where starting a training match immediately after a PvP match could cause you to face the other player’s Gladiators
Removed the requirement to wait for other players to finish training or exhibition matches before progressing to the next day in multiplayer. These matches are handled locally, while synchronization occurs at the next league, Champions Cup, or end-of-season gate anyway
Made significant improvements and optimizations to multiplayer synchronization
Patch 0.92.6A
Fixed an issue for Ultrawide monitors caused by the latest update
It does seem that there's less and less bugs being reported now, which means that soon I can move on to focus on making the more fun content for you all to enjoy. But once more, a kind reminder to please report any bugs you find in the appropiate discussion forum as it makes it much easier for me to keep track of. All the best! Mathias
Source
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