Full notes
Full Lucky Tower Ultimate update
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What changed
- Fixes
- UI and audio
- Performance
- Gameplay
Bug fixes
Fixed items falling through the floor at the village entrance
Fixed the drunk effect not resetting on respawn
Fixed button hints getting rendered behind balcony houses
Fixed wrong music in the player house
Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
Fixed small items flying into the sky when hitting mousetraps
Fixed holding a companion while entering the monkey zone completely breaking the companion
Fixed Von Wanst's backhand render order in the intro
Fixed Von Wanst's house beams constantly changing order when going up or down the hill
Fixed helmets appearing damaged in the intro
Fixed Evelius demanding an item that was impossible to find
Fixed companions getting killed by hammerguy even though the player left the room on time
Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment
Other
Adjusted the positions of items dropped on death
Improved hurt animations when holding specific items (potions, two-handed weapons)
Removed camera snap during segment switch
Wanst can now be beheaded by executioners
No more trap items (bananas, rakes) in hub rooms
Additional voice lines for being poisoned
New small-talk dialogue option for the mayor
New voice lines for equipping a beehive with bees inside
New voice lines for hiding in alcoves
Evelius Balancing
Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
Evelius will now demand ALL of your gold if he demands gold
Evelius will only give a specific task once per run
Evelius can now be killed by spiked ceilings
Source
Changelog.gg summarizes and formats this update. How we read updates.
