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Steam News6 March 20263mo ago

Version 0.5.7 patch - bug fixes, other, Evelius balancing

Bug fixes Fixed items falling through the floor at the village entrance Fixed the drunk effect not resetting on respawn Fixed button hints getting rendered behind balcony houses Fixed wrong music in the player house Fix

Full notes

Full Lucky Tower Ultimate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions4 changes1 removal
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
fixedBug fixesFixed items falling through the floor at the village entrance
fixedBug fixesFixed the drunk effect not resetting on respawn
fixedBug fixesFixed button hints getting rendered behind balcony houses
fixedBug fixesFixed wrong music in the player house
fixedBug fixesFixed items flying into the sky when being wished for at the genie or burped out by the Princess
fixedBug fixesFixed small items flying into the sky when hitting mousetraps

Bug fixes

  • Fixed items falling through the floor at the village entrance

  • Fixed the drunk effect not resetting on respawn

  • Fixed button hints getting rendered behind balcony houses

  • Fixed wrong music in the player house

  • Fixed items flying into the sky when being wished for at the genie or burped out by the Princess

  • Fixed small items flying into the sky when hitting mousetraps

  • Fixed holding a companion while entering the monkey zone completely breaking the companion

  • Fixed Von Wanst's backhand render order in the intro

  • Fixed Von Wanst's house beams constantly changing order when going up or down the hill

  • Fixed helmets appearing damaged in the intro

  • Fixed Evelius demanding an item that was impossible to find

  • Fixed companions getting killed by hammerguy even though the player left the room on time

  • Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment

Other

  • Adjusted the positions of items dropped on death

  • Improved hurt animations when holding specific items (potions, two-handed weapons)

  • Removed camera snap during segment switch

  • Wanst can now be beheaded by executioners

  • No more trap items (bananas, rakes) in hub rooms

  • Additional voice lines for being poisoned

  • New small-talk dialogue option for the mayor

  • New voice lines for equipping a beehive with bees inside

  • New voice lines for hiding in alcoves

Evelius Balancing

  • Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)

  • Evelius will now demand ALL of your gold if he demands gold

  • Evelius will only give a specific task once per run

  • Evelius can now be killed by spiked ceilings

Source

Steam News / 6 March 2026

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