In this update3
Full notes
Full Lucky Tower Ultimate update
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What changed
- Balance
- Fixes
- Events
- Gameplay
Lucky Tower Ultimate changes
Bug Fixes
[Fixed:] Gold armor drops a green ruby upon destruction
[Fixed:] A damaged vest turns into a hat when dropped
[Fixed:] Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable
[Fixed:] When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him
[Fixed:] Archwizard spells have a different starting position than normal Wizard spells
[Fixed:] Ming Vases and all break-on-fall items (e.g. potions) now break when thrown from the balcony
[Tentative fix:] Unable to put items into the pipe system
[Tentative fix:] Companions slide outside the cave while Von Wanst freezes, leading to a softlock
[Fixed:] Visual bug when wearing the Hubert haircut together with the large red-feathered helmet
[Fixed:] Rebuilding the tower on one profile after playing on another profile causes save data to be overwritten
[Fixed:] Bounty reward from the mayor is 100 coins instead of 20
[Fixed:] Softlock after a peasant companion asks for gold but doesn't take it
[Fixed:] The Hammerguy book has no pickup indicator even though it is behind the wall
[Fixed:] Walking into a rake while holding a shield blocks input without causing knockback
Balancing
The marble used by the cup player is now randomized (different kinds of teeth and gems)
In the machine room, only a fixed number of items spawn when hitting the lever, so players can no longer camp there to farm items
Adjusted the weapon range of the scimitar, morgenstern, wooden mace, and meat cleaver
All shields now use a more fitting attack animation
The positions of the troll guards in Evelius's lair have been adjusted so they no longer attack out of nowhere
Other
You can now "talk" to the poster in the machine room, just like the recipes in the witch's kitchen
Companions and enemies now rotate slightly when thrown
Source
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