Full notes
Full Lucky Shot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Lucky Shot changes
Playtesting the demo was invaluable for Lucky Shot.
We discovered many, many issues once players started reaching Endless Mode, issues we never could have predicted on our own.
Because of that, we worked hard to migrate our old bullet system into a new one, allowing us to reach a literal mathematical cap without crashing the game.
New stack-based bullet system that allows many, many bullets to be hold!
Fixed an issue where the leaderboard always received the bullets that came by default with the weapon
Fixed an issue with "Prism Loader" holo that caused to crash the game after the new bullet system was rolled out
Fixed an issue where the money counter color was not correct
Fixed an issue where the video resolution dropdown couldn't be properly clicked on the settings menu
We are also working on a new patch to support some older GPU's so everyone can enjoy Lucky Shot.
Also, new settings ui!
Now you can actually input a value on the field if you feel like it.
This is of course, not final! many more options to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
