Full notes
Full Lucky Shot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Events
- UI and audio
- Performance
- Fixes
Lucky Shot changes
Holos
"Fresh Clip"is now fixed. Previously, it was also not intended to stack, with this update we are giving Fresh Clip the ability to stack x2 target points for each new reload to all targets on the screen. This stack resets on every new round
- Holos like "Leftovers" should now update correctly their values on the Shop. ExampleLeftovers will dynamically update the target score that gives when re-rolling or buying new items, instead of needing to re-select it again.
"NO!"holo now correctly activates with "The Witch" boss.
"All-in"no longer projects the challenge box closer to the user, no matter if multiple copies are equipped.
Challenges
The"lose 30% of ammo this round"challenge was not removing the bullets consistently. We will keep testing this just in case!
Performance
Wise performances to reduce FPS spikes related to audio.
We changed how bullets are animated and rendered on the HUD. We are aware that stacking many, many bullets can still cause performance issues. We are actively working on it!
Vulkan launch option has been added. This should avoid crashes and avoid performance if you are using an AMD graphics card.
General fixes
Fixed an issue where the end-of-round target tally could destroy your ears when a large number of targets were destroyed simultaneously.
Source
Changelog.gg summarizes and formats this update. How we read updates.
