What changed
1 fix1 addition1 change0 removals
addedSuper Incursion grand scale update the REMAKE update launched last year, now I am bringing new improvements and balancing to a few broken features
fixedThere's an issue in Chapter 1 with the distance of the text being close to the Code door lock causing UI overlaps -Purchase of Armour on easy difficulty is suspended -Purchase of expensive rounds on easy difficulty is suspended -Enemy weapon and melee damage will increase and decrease varying on whether to you have too many Medi kits and a full health bar. Enemy health has also been increased. -An issue where you could unlock a power gate without inserting batteries to their receptacles will be fixed -Complex puzzles will be added to doors to prevent player from being able to leave without fighting the enemies. -Any updates to enemy ai will also carry over to dogs.
changedMinor updates will continue to come to address any minor issues reported by players.
Lucky Pikinini - Super Incursion changes
addedSuper Incursion grand scale update the REMAKE update launched last year, now I am bringing new improvements and balancing to a few broken features
fixedThere's an issue in Chapter 1 with the distance of the text being close to the Code door lock causing UI overlaps -Purchase of Armour on easy difficulty is suspended -Purchase of expensive rounds on easy difficulty is suspended -Enemy weapon and melee damage will increase and decrease varying on whether to you have too many Medi kits and a full health bar. Enemy health has also been increased. -An issue where you could unlock a power gate without inserting batteries to their receptacles will be fixed -Complex puzzles will be added to doors to prevent player from being able to leave without fighting the enemies. -Any updates to enemy ai will also carry over to dogs.
changedMinor updates will continue to come to address any minor issues reported by players.
Super Incursion grand scale update the REMAKE update launched last year, now I am bringing new improvements and balancing to a few broken features
-There's an issue in Chapter 1 with the distance of the text being close to the Code door lock causing UI overlaps -Purchase of Armour on easy difficulty is suspended -Purchase of expensive rounds on easy difficulty is suspended -Enemy weapon and melee damage will increase and decrease varying on whether to you have too many Medi kits and a full health bar. Enemy health has also been increased. -An issue where you could unlock a power gate without inserting batteries to their receptacles will be fixed -Complex puzzles will be added to doors to prevent player from being able to leave without fighting the enemies. -Any updates to enemy ai will also carry over to dogs.
Minor updates will continue to come to address any minor issues reported by players.