Full notes
Full LUCID update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Events
LUCID changes
ADJUSTMENTS
Map Outlines now Scale and have anti aliasing for easier reading on small screens
Altar Menus now "Grey Out" sections not pertaining to current Menu Selected
Controller Mapping Remembers settings
Volume Remembers settings
When "Full Screen" clicking outside of window does not minimize game
Red Crystal Walls (the ones that need to be Slash Combo'd to break) now make a distinct SFX if struck by an Air Slash - to help alert the player they are indeed not combo-ing the wall, not doing damage
Pulses that increase an Enemies Guard Break Meter now make a distinct SFX
Lower amount of Guard Break OreChungus needs to enter Guard Break State
Twin Viper fight now has a Health Bar
Adjusted some enemy Health amounts
New Altar of Attunement placed near 2nd circuit
Additional NPC Sign to remind the players they need to Save
Shortened / Cleaned up / Made more clear - NPC Dialogues
Lowered Permanent Altar "Hum" Sfx
Visuals updated
Removed some Camera Zoom triggers after events have happened
BUGS
Geyser Talisman inputs can no longer be held to repeat attack
Source
Changelog.gg summarizes and formats this update. How we read updates.
