HomeGamesUpdatesPricingMethodology
Steam News26 September 20259mo ago

LUCID Demo : 1.0.2 Patch

ADJUSTMENTS Map Outlines now Scale and have anti aliasing for easier reading on small screens Altar Menus now "Grey Out" sections not pertaining to current Menu Selected Controller Mapping Remembers settings Volume Reme

Full notes

Full LUCID update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes2 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
  • Events
changedMap Outlines now Scale and have anti aliasing for easier reading on small screens
changedRed Crystal Walls (the ones that need to be Slash Combo'd to break) now make a distinct SFX if struck by an Air Slash - to help alert the player they are indeed not combo-ing the wall, not doing damage
changedPulses that increase an Enemies Guard Break Meter now make a distinct SFX
addedTwin Viper fight now has a Health Bar
changedAdjusted some enemy Health amounts
addedNew Altar of Attunement placed near 2nd circuit

LUCID changes

changedMap Outlines now Scale and have anti aliasing for easier reading on small screens
changedRed Crystal Walls (the ones that need to be Slash Combo'd to break) now make a distinct SFX if struck by an Air Slash - to help alert the player they are indeed not combo-ing the wall, not doing damage
changedPulses that increase an Enemies Guard Break Meter now make a distinct SFX
addedTwin Viper fight now has a Health Bar
changedAdjusted some enemy Health amounts

ADJUSTMENTS

  • Map Outlines now Scale and have anti aliasing for easier reading on small screens

  • Altar Menus now "Grey Out" sections not pertaining to current Menu Selected

  • Controller Mapping Remembers settings

  • Volume Remembers settings

  • When "Full Screen" clicking outside of window does not minimize game

  • Red Crystal Walls (the ones that need to be Slash Combo'd to break) now make a distinct SFX if struck by an Air Slash - to help alert the player they are indeed not combo-ing the wall, not doing damage

  • Pulses that increase an Enemies Guard Break Meter now make a distinct SFX

  • Lower amount of Guard Break OreChungus needs to enter Guard Break State

  • Twin Viper fight now has a Health Bar

  • Adjusted some enemy Health amounts

  • New Altar of Attunement placed near 2nd circuit

  • Additional NPC Sign to remind the players they need to Save

  • Shortened / Cleaned up / Made more clear - NPC Dialogues

  • Lowered Permanent Altar "Hum" Sfx

  • Visuals updated

  • Removed some Camera Zoom triggers after events have happened

BUGS

  • Geyser Talisman inputs can no longer be held to repeat attack

Source

Steam News / 26 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.