Full notes
Full LUCID update
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What changed
- Gameplay
- Balance
- Fixes
LUCID changes
THANK YOU ALL SO MUCH
I'm so grateful to everyone for playing the LUCID Demo.
I cant believe how well the reception has been.
I have recently pushed a NEW PATCH that addresses the following:
Totem Heads: larger Hit Box / No longer have timer that turns them off
- BOSS - Sentinel Bludgeonlower health / lowered amount of pulses needed to Guard Break / Sentries in fight have lower hp
speed up text reveal speed
Reduced "Got Item" sequences by 1 second
Lanterns that need to be touched after Touching a Crystal Basin : increase visibility / no longer have timer to turn Off
Temple Circuit 1 - adjusted design difficulty (more save landings)
Some more shards in overworld to help navigate player
Increased Pause Menu Highlight Outline Selection visibility
BUGS
Fixed rare instance when moving between rooms player would appear out of level bounds
Fixed certain objects not respawning
Fixed certain objects not triggering if room is left while they were being activated
Again, thank you all for playing!
Please tell your friends to give the LUCID Demo a try, and to Add LUCID to their WISHLIST! Cheers! Eric
Source
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