Full notes
Full Luce Spenta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Luce Spenta changes
Over the past few weeks, I’ve been working on Corda Signata. There’s still a lot left to do, but there’s already enough to start showing something.
As I mentioned before, based on the scope I’m building in terms of story and structure, this is not meant to be something small. The scale is bigger, and that also pushed me to rethink the visual side.
I’ve been focusing especially on the new character sprites. What you’re about to see is part of that evolution.
Unlike Luce Spenta, where you observed the stories from the outside… Not here. Here, you will be inside them. You will be them. You will be flesh.
With the practice from these past months, I’ve been able to refine the visual approach quite a bit. It shows in details, proportions, expressiveness, and overall consistency.
In the previous visuals, I relied more on AI tools. In these new ones, their use is minimal. The focus was on having more control over each result and achieving greater precision in what I want to convey.
That’s why I really want your opinion: Do you like these new models more, or do you prefer the style from the original game?
Regarding development: I’ve made progress, but there’s still a lot ahead.
Corda Signata will feature two main stories, connected to each other, but with an important difference from the base game: you won’t just judge them… you will live them.
For now, I don’t want to reveal much more.
If you want to stay updated on what’s coming: You can leave your email on the official website.
From there, Morta can contact you directly… and maybe leave you something more than just a message.
For the next few weeks, no major updates are planned, mainly because I’m focused on this project.
As always: I’m available, I read everything, and you can reach out anytime.
Thank you for being here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
