Full notes
Full Low Magic They Said update
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What changed
- Gameplay
- Compatibility
- UI and audio
Low Magic They Said changes
EDIT: 13th of April - We are going to have to push the start of Early Access forward by a few days due to a few platform related bugs that are solved but not fully tested. Stat tuned for more updates. Br, Eric
Hello everyone,
The countdown is officially on! Low Magic They Said launches into Early Access in just 4 days—on April 13th.
Yes, yes, I know… the timing isn’t exactly optimal, but that’s the life of a solo dev! 😅
To get us ready, Pre-Release Patch #2 has just hit. Jump in and kick the tires on the brand-new cards, the town-management system, and a truck-load of other goodies.
New Content & Features
Town Building
Enter via the “Little Palace.” The town gives you meaningful choices rather than straight power.
Character Campaigns
Every character now has a standalone, yet interconnected, campaign. The story is optional but rewarding—hand-held only for the first few minutes, then you’re free to explore.
Current story content reaches the end of Act 1 (≈ World Prestige 3). You’ll have to unlock it—no spoilers! Ok, one, beating World Prestige 3 is not enough.
Scaling Up (and Up… and Up!)
Since the last update we have doubled the amount of raw gameplay content, and today’s patch adds even more:
Many new upgrades for existing cards
Secret upgrades hidden on a bunch of relics—happy hunting!
A heap of new relics to discover
Fresh journal entries for the lore-hungry
New visuals sprinkled throughout the UI and world
New sounds, music, and map art for extra atmosphere
Brand-new animations to bring battles to life
And remember: each class now adds its unique magic to the global pool after a win, enabling some truly wacko builds.
Roadmap
The Illusionist – releasing ~1 month after EA launch, complete with her own bosses, campaign and unique systems.
The Ninja – arriving ~1 month after the Illusionist.
These two will round out Acts 1–3 for the full initial story arc.
A Note on Testing
With thousands of possible card-relic-status combinations, I simply can’t test every corner of the game. If you find a bug (or something wildly imbalanced), please drop a note on our- Discord: https://discord.gg/MNEyeq3rhS
...I’m fast at squashing issues once they reach me. Thanks in advance :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
