In this update3
Full notes
Full Low-Budget Repairs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
Low-Budget Repairs changes
Introduction
We’re almost home: the game’s story is now fully complete.
All storylines are finished, every character has their place in the narrative, and all locations you’ll visit throughout the game are ready and implemented.
This is the moment where everything finally comes together - just as we planned from the very beginning.
What we’re focusing on now
Right now, we’re in a phase every developer knows all too well - polishing and optimization.
We want to give players as much freedom as possible: the ability to experiment, do things their own way, and find creative solutions. And as you might expect… the more freedom there is, the more things can break
So at the moment we’re:
fixing bugs
improving system behaviors
There’s still a lot to do, but we can clearly see the light at the end of the tunnel.
Release date
We know many of you are waiting for a release date - and we truly appreciate that.
We don’t want to announce it too early. But we can say one thing: you won’t have to wait much longer.
The release date will be announced on our Discord and here on Steam, so stay tuned and keep an eye on upcoming updates.
Thank you for being with us at this stage. We’re really close now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
