In this update2
Full notes
Full Lovely Traps Dungeon update
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What changed
- Gameplay
- UI and audio
Lovely Traps Dungeon changes
New :
Teleport-back ability ! You can now cast a temporary teleportation beacon, then get back to it by pressing a key. Try, fail, improve ! 😤
Main menu level selection screen. You can play levels in a normal "history" mode then spend Brouzoufs (currency) to go back to a previous level to farm, get a Steam achievements or find a skill key !
Levels start with a "briefing" scene. The Golem serves magic and science... and loves it ! Right golem ? 😈
Golem new appearance. More cartoon !
Tutorial was updated with, I hope, quick, simple and efficient micro-lessons.
The Arena is introduced. First version, still a work in progress.
New creatures: Crawler, Rocks, Blades, Elites Golems and Slimes Try to sneak behind them ! You can kill slimes or even crawlers by jumping on them but be careful : trying to kill a small slime with a blade is not a great idea !
Rebuilt effect for skill keys
- More visible effects to see keys ! These keys open doors in the challenges room. Will you beat the challenge and get the powerful magic skill ? ( Skill challenges room can be accessed from the main menu )- Look for them in the levels ! Their light columns can be spotted from afar ! Steam post image
Improved :
Movements: The Golem can now run faster and don't get stuck easily. Sliding, climbing, jumping should be snappier than ever !
Environments: Different leaves, some flying in the wind. Birds, butterflies.
- AudioBetter environment handling and adjusted base volume. Range, Spatialisation... Added some sound effects
Better "IK" and flexibility ! The Golem will have less issues adapting moves to environment and will deform in a more"""realistic""" way.
Some animations were adjusted to be more fun | believable
As always, a lot of bugs have been fixed and small tweaks were made here and there in levels to improve gameplay.
Source
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