Full notes
Full Love Exalt 8372 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Love Exalt 8372 changes
Welcome to Love Exalt 8372, update 0.5.0: the end of act one.
We went completely bananas for this update!! With the death of [character] at the end of Scene 4, the gang was left in limbo… but immediately, upon the start of Scene 5, they launch an investigation into [character]’s death. Is there really a killer hiding among them? If there is… who killed [character]?! And WHY?
Please take good comfort and enjoyment in this luxurious swath of free content!! Now that the game is almost certainly double digit hours of playtime, we plan to raise the price to $10 or so. For now, though, buy it up at the $5 price while you can!!
Act 1 Scene 5: Deductive Frenzy
Ended Act 1 with a massive, sprawling finale scene– 5,826 lines long, more than double the length of Act 1 Scene 4
New interlude with three mini-scenes
12 new lore bits
New 3D Game Mode
Massive new way to experience the story, with a new game mechanic tied directly to character dialogue!!
IKIKIKIKIKI
Audio
8 general story sound effects
7 new sound effects and three sfx sets for the new game mode
21 new music tracks!!! Thank you very much Leonovsky, Tay, and Johnie
Animations
New story animation (about two thirds into the new scene)
New “Clue Get!” animation
Tons of new assets and animations for the new game mode
Art
4 new Chef & Healer duo sprites, plus a ton of edits, found at the end of the new scene
4 new CGs
9 new backgrounds
Added sprites for Chef’s mom, Seer (she appears in Act 1 Interlude 1)
Added a new sprite for Tank, Guardian, and the Officiary
Added 5 sprites for Imp
Added 9 sprites for Chef
Added 12 sprites for Healer
Alternate spriteset for Healer
Alternate spriteset for Mimi
Alternate spriteset for Dancer
Alternate spriteset for Pet
Most of these are edits of existing sprites, but there are lots of totally new ones too!
New Rainbow Mage badge, and two badge edits
Minor Changes
New secret achievement in the Inventory!
Added some more music to Scene 1, Scene 2, and Scene 3
Added Discord and Steam rich presence: shows which chapter you are reading, progress in some minigames, and how many badges you dropped in the main menu
Added the ability to return to your place in the story if you accidentally open the Scene Select menu, added save support for this too
Refactored save files without breaking old saves!
Doubled the speed of emotional effects (flowers, spirals, etc)
Fishing minigame has been balanced to be a bit more forgiving, you will now lose progress 30% slower
Updated Godot and GodotSteam to 4.2.1
Softened the extremely loud and obnoxious slider sound effect in the settings menu
Increased the size and alignment of the nameplate to fit some new, longer names
Made the Veil labyrynth lenght random
Adjusted item drops to be more frequent
Added a teleport that puts you directly at the three-way in A1S1 (thanks Askareth for noticing this)
Fixes
Fixed a golf minigame bug where the ball could fly through the wall (thanks @kemonopriestess on Discord! <3)
Fixed some missing/stray pixels on Healer and Imp portraits
Nerfed Guardian’s booba
Fixed extra finger on one of Guardian’s sprites
Fixed many small text errors (missing X’s in Deadghost’s dialogue, missing character name highlights, mentions of hands instead of paws)
Fixed one of Never’s sprites being unclickable
Adjusted multiple choice mode to fit more text
Lore fix for one of the Scene 3 lore bits
As always, thanks for playing!!
– Veki & Vaartis
Source
Changelog.gg summarizes and formats this update. How we read updates.
