In this update10
Full notes
Full Love Exalt 8372 update
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What changed
- Gameplay
- UI and audio
- Store
- Maps
- Balance
- Fixes
Love Exalt 8372 changes
Act 2 Scene 2: Closed System
WAHOO!!! A brand new shiny chunk of content!! Act 2 takes its first big step forward with some huge plot revelations, some tender conversations, and a complex, strategical free-for-all board game. But what is the gang fighting for?? Do they stand to win the key to victory... or to lose one of their fellow passengers forever? The interludes are much more fleshed out and fancy this time around, so be sure to check them all out!! Thanks for playing!!
New mode for the next Third Rule Game
With extensive sprites and animations and sfx to show the moves being made!!
New Chat dialogue mode
Unique Animal Crossing style voice blips for all characters!!
Shake animation for IMPACTFUL chat messages
Audio
5 new sfx
Hail (ambience track) (1 variant)
Transitive Thought (5 variants)
I Know Your Name (2 variants)
False Conductor (3 variants)
Dead Anthem (2 variants)
Pre-boarding (2 variants)
Items
Added particle effect when flowers grow a stage
Added watering flowers particle effect
Three new flowers for da Garden!
Added 15 badge items! More information on the classes of the characters, what they’re best at, and which archetype they fall under!!
New Badges item category
Colored text for inventory item descriptions (used for badges)
Story-based item drops at key moments (used for badges)
Extanded the Inventory height a bit for more vertical juice
Art
7 sprites for the debut of a very often-mentioned side character
Pet + ??? textbox sprite (Pet + ???) (9 variants)
New violet/blue glow background
Aeronaut textbox sprite
The Slope Daemort textbox sprite
Dark Cabin background edit
Dining Cabin background edit
Train Station background edit
Cupboard background edit
Class Archetypes textbox image
Chef edit
Healer edit
Imp edit
2 Pet edits
4 Derebella edits
Seer edit
Ficcie + Pet combo edit
Deadghost + Pet combo edit
Three new CGs (two by Francis, one by ChenzRei! Epic art guys!!)
Polish
Enabled Scene Select from anywhere in the game, even during a new scene
Added the ability to view the update messages for all previous updates! You can find them in the Scene Select
Added 5 new animations for character sprites: Fall, Land, Rise, Twitch, and Rocketship
Shortened Veil labyrinth minigame (when you move the ball through the maze) by about 30% so it doesn’t destroy the pacing of the scene quite as badly
Slightly lowered Veil timer to compensate for the shorter map lengths
Added fullscreen mode in settings
Secrets
Added Japanese font and license :3
Added a secret to the main menu
Added two special secret codes you can type in on the main menu
Added a rare 1% chance secret during the fishing minigame (also can be enabled permanently with a main-menu secret keyphrase) (+click particles)
Enabled secret cheat code menu we’ve been using for dev
Bugs/Cleanup
Fixed typos, missing colors on character names, missing Deadghost X’s, and tons of tiny malignments from A2S1: The Ball Scene and other scenes too!
Fixed missing pixel on sad Pet sprite
Removed font size option :( It was causing things like textbox sprites to be misaligned for some players!!
Fixed a plothole in Scene 4 (Tank mentions the axe trap, but during the trial everyone says he never mentioned it)
Prevented earsplitting chaos noise when starting a game after flooding the main menu with badges
Fixed Counter/Concur trial sfx being set to Music volume
Fixed music player issue where the first stage of Godstepper was assigned to stage 2 as well
THANKS FOR PLAYING EVERYONE~!!! <33
Source
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