Full notes
Full Lost To Riches update
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Repeated intro
Hello all, we've got another small update. This one is more focused on Endless Mode as opposed to broad changes to the game.
What changed
- Gameplay
- Balance
Lost To Riches changes
Four new curses will put you through the ringer in Endless mode! As well as existing curses being balanced slightly to make Endless slightly more fair!
Below is an in-depth list of changes:
Curse of Cloning
Steam post image Forces only one enemy type to spawn in a room
Curse of Handling
Steam post image All weapons now have bullet spread, weapons like the shotgun or the grease gun have dramatically increased bullet spread
Curse of Elites
Steam post image Only Elite Enemies are allowed to spawn. On Hard, the amount of tough enemies that can spawn in a room is increased
Curse of Collateral
Steam post image Taking damage has a 1/4 chance of damaging items
Improvements to existing Curses
Tweaked the damage of fire caused by Curse of Inferno
Curse Of Vanishing will no longer activate if your current balance is less than $10
Fixed a bug that caused aggressive ranged enemies to reload to get their infinite ammo
The Remaining Changes
Reduced how much extra damage enemies deal in Unfair Mode
Enemies no longer scale based on floors cleared in Unfair Mode
Improved enemy difficulty scaling: Enemies have slightly less damage as the game progresses Enemy health scales slightly less as the game progresses
Enemies will properly scale in Endless when going from the VIP Suites to the Casino Floor
Times Looped in Endless is now properly factored into the final score
A hidden room has now been properly decorated...
Source
Changelog.gg summarizes and formats this update. How we read updates.
