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Steam News1 January 20251y ago

Lost To Riches V2.4.2 - The New Years Update

Hey all, Happy New Year! To start off 2025, we've got a brand new update to Lost To Riches, it's a small one, but it adds in some new Quality of Life features and fixes, as well as patching glaring issues left in from l

In this update5

Full notes

Full Lost To Riches update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, Happy New Year!

What changed

1 fix12 additions13 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Store
  • Fixes
addedHey all, Happy New Year!
addedTo start off 2025, we've got a brand new update to Lost To Riches, it's a small one, but it adds in some new Quality of Life features and fixes, as well as patching glaring issues left in from last update (Given how large of an update it was, there was inevitably gonna be bugs and issues)
addedSome tuning to enemies as well as their spawning, and even a brand new enemy, the Shanker!
changedNinja Goon Stats TunedHealth Reduced from 15 to 12
changedNinja Goon Stats TunedInvincibility Period reduced from 1 Second to 0.3 Seconds
changedBrute Goon Stats TunedHealth Increased from 4 to 6, Elite Variant Health increased from 8 to 10
Health1512Health decreased, nerfInvincibility Period1Second0.3SecondsInvincibility Period decreased, nerfHealth46Health increased, buffHealth Increased from 4 to 6, Elite Variant Health810Health Increased from 4 to 6, Elite Variant Health increased, buff

Lost To Riches changes

addedHey all, Happy New Year!
addedTo start off 2025, we've got a brand new update to Lost To Riches, it's a small one, but it adds in some new Quality of Life features and fixes, as well as patching glaring issues left in from last update (Given how large of an update it was, there was inevitably gonna be bugs and issues)
addedSome tuning to enemies as well as their spawning, and even a brand new enemy, the Shanker!
changedHealth Reduced from 15 to 12
changedInvincibility Period reduced from 1 Second to 0.3 Seconds

To start off 2025, we've got a brand new update to Lost To Riches, it's a small one, but it adds in some new Quality of Life features and fixes, as well as patching glaring issues left in from last update (Given how large of an update it was, there was inevitably gonna be bugs and issues)

Some tuning to enemies as well as their spawning, and even a brand new enemy, the Shanker!

Below is a full changelog of all the changes!

Enemies

Ninja Goon Stats Tuned

  • Health Reduced from 15 to 12

  • Invincibility Period reduced from 1 Second to 0.3 Seconds

Brute Goon Stats Tuned

  • Health Increased from 4 to 6, Elite Variant Health increased from 8 to 10

  • Movement Speed increased from 4m/s to 8m/s

Brand New Enemy: The Shanker Goon

  • Has 2 HP

  • Has very fast Melee Attacks

  • His attacks go through Invincibility

  • Has an elite version

  • Starts appearing in the Hotels

Enemy Spawning Changes

Enemy spawning has been completely overhauled:

  • Rooms now have multiple spawnlists they can use

  • Enemy spawns are now more consistent, while still being random every time you enter a room

  • Much more focused towards introducing new enemies in the Hotels & Deep Storage

The Rest of the Changes

  • Added a button to the pause menu that allows you to return to the Hub

  • Added softlock prevention in the event no enemies spawn and the level cannot progress

  • Added softlock prevention in the event the player ends up out of bounds (Walk far enough out of bounds and you'll be teleported back in bounds)

  • Adjusted Pickup tracking on clearing a room to prevent the player from getting pushed

  • Adjusted Spawn Positions in Slots O' Fun to mitigate backtracking

  • All Tutorial prompts can now be skipped

  • All traps have been rebalanced slightly and now deal more damage to enemies

  • (Almost) All items have had their durability increased by 1

  • Dash Invulnerability now has a brief grace period after the dash ends

  • Escalation Encounters are now capped on how many extra enemies they can spawn

  • Items in the shop now have a random chance to be marked up

  • Objective Arrow now appears near the end of every wave, instead of near the end of the final wave Optimisations to the way saving and loading data works

  • Player Collider position and size has been modified slightly to improve dodging

  • Shop prices now scale in Endless depending how far into a run you are

  • The Achievements "Full Spectrum" and "Advanced Diploma" have had their unlock requirements fixed

  • The Velvet Angel Files book has been properly hidden in the intro tutorial

Source

Steam News / 1 January 2025

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