Full notes
Full Lost Skies update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Awoken, We are excited to share the Lost Skies with you. We truly hope you enjoy the game. If you find any bugs or issues during your time in Lost Skies, or wish to submit feedback, please make a submission on this form Bug & Feedback Reporting Here When clicking the form, you will receive a message about leaving Steam. This is just taking you to our google form so we can best problem solve with you. Check your spam folder in case you haven't got any answers.
What changed
- Gameplay
- Fixes
For an updated breakdown of the journey from EA to 1.0 and to see what is new with the full release, please check out our incredible Skywatch Post.
Here is a list of current known issues with Lost Skies 1.0. Our lovely Developers are working on these. Keep checking back for updates.
As of September 25, 2025:
As of September 25, 2025:
Lobbies set to public might not be discoverable across regions if the distance is too far
Drone spawner might not drop enough loot for 6 players, one of the other 5 players can drop Nano Tech for the 6th player to pick up and progress the quest
Clients are unable to initiate fights with Arbiters without the host being in the same region
Cannon storage can show duplicate shells
Object hole puzzle is not fully networked
Crafting menu becomes unresponsive if you switch input method while in-game (from gamepad to MKB) - restart fixes it, if you'd like to play with MKB
Datapads aren't localised
Resolved:
Joining/invite via Steam friends/overlay can result in infinite loading screen
It's possible that some more important quality settings, like texture quality, do not re-load on loading the game. So we strongly advise to check these settings when re-launching
Source
Changelog.gg summarizes and formats this update. How we read updates.
