Repeated intro
Hello everyone, a fairly large fix with fixes and additions was released today. We are gradually moving to the next chapter :)
What changed
1 fix1 addition1 change1 removal
fixedFixed: - Damage to items lying on the ground - A bug in which a cut-off card was visible in the camera - A bug in which treatment in the city caused a burn - Dynamic Mist behavior, now it can't appear or switch to hex with settlement - Error when breaking the distance in battle - Error with block bow accuracy - Duplication of effects in colds - The behavior of mobs, because of which they could loop when calculating the path - The transition point to another map - Camera movement on the map and a message about a new quest occurs only at the moment of receiving a new quest - Calculation of forced sleep time in story quests - Quests localisation
addedAdded: - Quest dialogs in settlements return to the Settlement menu - "Rest by the city walls" button in the Settlement menu - When monsters attack, the option to leave the Settlement with Felix is removed - The imposition of infection during the examination of the girl's body in the Hive - Access to the doctor's vote after blowing up the cave - Stubs in places where there is no continuation of the plot - Blocking of the city during expulsion from the settlement - Holes in containers - Dynamic music if someone is following you - Loss of loot on the map during a clash of bots - Display of rest time - Positive dynamics during the rest by the campfire - Temperature rise in the hotel - Added a quest. If you help the hunters, but Ignat still votes against, you can go to the brotherhood of hunters and find out why Stakh did not come - The possibility to flee from the battlefield - Accelerated combustion of burning objects (bonfire, torch) - Discomfort instead of a flu during going on stage in the voting
removedMisc: - The "Migration" quest chain is available for completion (end of the first chapter) - Changed the sorting order of recipes in the crafting menu: the available ones are now grouped at the top - Text edits in the quest chain "Under attack" - Removed dynamite from inventory after blowing up the cave
changedThanks again to everyone who helps in translating the game, we have really made great progress in localization of several languages and all thanks to you, friends!
Lost Scavenger changes
fixedFixed: - Damage to items lying on the ground - A bug in which a cut-off card was visible in the camera - A bug in which treatment in the city caused a burn - Dynamic Mist behavior, now it can't appear or switch to hex with settlement - Error when breaking the distance in battle - Error with block bow accuracy - Duplication of effects in colds - The behavior of mobs, because of which they could loop when calculating the path - The transition point to another map - Camera movement on the map and a message about a new quest occurs only at the moment of receiving a new quest - Calculation of forced sleep time in story quests - Quests localisation
addedAdded: - Quest dialogs in settlements return to the Settlement menu - "Rest by the city walls" button in the Settlement menu - When monsters attack, the option to leave the Settlement with Felix is removed - The imposition of infection during the examination of the girl's body in the Hive - Access to the doctor's vote after blowing up the cave - Stubs in places where there is no continuation of the plot - Blocking of the city during expulsion from the settlement - Holes in containers - Dynamic music if someone is following you - Loss of loot on the map during a clash of bots - Display of rest time - Positive dynamics during the rest by the campfire - Temperature rise in the hotel - Added a quest. If you help the hunters, but Ignat still votes against, you can go to the brotherhood of hunters and find out why Stakh did not come - The possibility to flee from the battlefield - Accelerated combustion of burning objects (bonfire, torch) - Discomfort instead of a flu during going on stage in the voting
removedMisc: - The "Migration" quest chain is available for completion (end of the first chapter) - Changed the sorting order of recipes in the crafting menu: the available ones are now grouped at the top - Text edits in the quest chain "Under attack" - Removed dynamite from inventory after blowing up the cave
changedThanks again to everyone who helps in translating the game, we have really made great progress in localization of several languages and all thanks to you, friends!
Fixed: - Damage to items lying on the ground - A bug in which a cut-off card was visible in the camera - A bug in which treatment in the city caused a burn - Dynamic Mist behavior, now it can't appear or switch to hex with settlement - Error when breaking the distance in battle - Error with block bow accuracy - Duplication of effects in colds - The behavior of mobs, because of which they could loop when calculating the path - The transition point to another map - Camera movement on the map and a message about a new quest occurs only at the moment of receiving a new quest - Calculation of forced sleep time in story quests - Quests localisation
Added: - Quest dialogs in settlements return to the Settlement menu - "Rest by the city walls" button in the Settlement menu - When monsters attack, the option to leave the Settlement with Felix is removed - The imposition of infection during the examination of the girl's body in the Hive - Access to the doctor's vote after blowing up the cave - Stubs in places where there is no continuation of the plot - Blocking of the city during expulsion from the settlement - Holes in containers - Dynamic music if someone is following you - Loss of loot on the map during a clash of bots - Display of rest time - Positive dynamics during the rest by the campfire - Temperature rise in the hotel - Added a quest. If you help the hunters, but Ignat still votes against, you can go to the brotherhood of hunters and find out why Stakh did not come - The possibility to flee from the battlefield - Accelerated combustion of burning objects (bonfire, torch) - Discomfort instead of a flu during going on stage in the voting
Misc: - The "Migration" quest chain is available for completion (end of the first chapter) - Changed the sorting order of recipes in the crafting menu: the available ones are now grouped at the top - Text edits in the quest chain "Under attack" - Removed dynamite from inventory after blowing up the cave
Thanks again to everyone who helps in translating the game, we have really made great progress in localization of several languages and all thanks to you, friends!