In this update9
Full notes
Full Lost Liminal update
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What changed
- Gameplay
- Maps
- UI and audio
Lost Liminal changes
Thank you for your attention to our LOSTLIMINAL production team
LOST LIMINAL, as a derivative work of BACKROOMSLOST, we have shifted the focus of our development from the original multiplayer game to the current single player storyline game.
And after five months of development and testing, our four person production team has completed some of the content development in Part 1, including plot CG, scenes, gameplay, and more,
The currently displayed content is only for development testing and does not represent the final quality. The following is our current stage of game development content
SCENCE
FL188_ Baichuang Court (now collapsed)
Set in an old-fashioned express hotel at the end of the 20th century, the dim lighting environment and intricate spatial structure make it difficult for passersby to distinguish where they are
FL189_2 Office
The sound of the fax machine operating from deep in the corridor, the outdated fourth generation computer still operates here. Not only is there no one here, but the whispers constantly coming from the office area are also reminding us not to stay here for too long
3. FL_old core Northeast Snow Village
The background is set in a rural area in northeastern China during the winter of the 1970s, where constant blizzards made it difficult to move. Always pay attention to your body temperature, otherwise you will disappear into the vast white snow.
4. FL_millennium Millennium
The collective memories of China's post-2000s generation, the narrow hallway in the middle of the stairs, and the constant sound of radio broadcasts, take us back to that era
5.FL_concretecore
I don't know whose magnificent work it is, but a group of buildings with cement as the main structure stands proudly on the endless ocean. The intricate internal structure and constantly moving cement walls may make you lost in this steel forest in the next second
6. NEW BARBRET Tower of Babel
When the Tower of Babel stands tall on the clouds, everything appears small, even in the face of wind and rain, it still stands tall in the world; Devoting all wisdom and aesthetics, glory and nobility in the world, standing tall at the end of the world; Wow! Tower of Babel!
In terms of plot
In this work, we use CG plot, character narration, and memories to present the story of a survivor who fell into the back room of a car accident and constantly searches for friends in the complex layers and chaotic memories
When the group set foot on the beginning of their vacation, an accident broke the peace. When everyone falls into the back room and disappears without a trace, and you are the only one in the blizzard, do you choose to end your life or embark on the journey of finding friends alone?
In terms of gameplay
Compared to traditional walking simulators, this game is similar in core gameplay to BackroomsLost. The map scene features lightweight puzzle elements that involve spatial transformations, mini games, and other gameplay, while weakening the patience consuming gameplay of searching for items.
We will be launching a demo test version in the next few days, with specific content available
FL_hotel
※ Guest room area
※ Hall and Library
※ Hotel perimeter
Mushroom Room
FL_189BF2
※ Office area
If you would like to experience more game content, please follow our announcement in a timely manner
If you want to provide positive and effective suggestions for gameplay content or want to join our team, you can contact us through social media accounts
cheers!
Source
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