Full notes
Full Lost Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
Lost Isle changes
Join us next week for another round of Lost Isle Playtests, running Wednesday to Monday!
As we keep moving towards launch we appreciate any opportunity to hear what the players think about the Lost Isle. Those thoughts have helped shape a lot of the changes, additions, and fixes we've made since our last playtest. Here's a look at some of those:
New Additions:
NEW Immersive Tutorial Experience: Players can now play a tutorial that will help them understand the core mechanics and game loop of the Isle!
NEW Main Story Quest: Our team is proud to present the main story that players are able to discover as they explore and survive!
- NEW Safe Zone AreaA new locale that players can explore when they have a second to breath, or a retreat for those who tried to bite off more than they could in their adventures.
To our new players, WELCOME! We look forward to adventuring with you :D Here are some things to expect:
PvP and PvE servers in NA, SA, Europe, Asia, and Australia
Free-form building system
6 Unique Research/Progression Trees
25 Improved and unique Infested Landmark areas
Massive Procedural Open World
7 Unique Microbiomes
🕒 Playtest Schedule: Servers open Wednesday June 24th at 9 AM ET and close Monday June 29th at 9 AM ET
We’d love to have you join us, explore the latest updates, and help shape the future of Lost Isle. See you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
