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Steam News19 February 20242y ago

Large update v 1.086

Full release of the game for the Linux platform. Release of a separate Windows build for 32-bit architecture. Quest system: - Added tasks for training players.

Full notes

Full Lost in Space: Madness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
changedFull release of the game for the Linux platform.
addedQuest system: - Added tasks for training players. - Added main tasks to track the overall status of the mission and the condition of the ship. - Added additional tasks for each game week. Only by completing them all is it possible to reach the true ending (with some exceptions).
changedCorrections and adjustments: - Fixed a bug with player statuses. - Fixed a bug with possible loss of control during the game. - Fixed bugs in some achievements. - Fixed a bug with possible loss of control of support cards. - Fixed a bug with the targeting of hero icons; in some positions the target did not work. - Fixed a bug with the target during injury; the target did not work for some time after injury. - Fixed a bug in co-op play on Rand 2, previously the story mechanics did not work correctly in co-op mode. - Fixed some Gamepad control bugs during training. - Adjustment of saving and applying game settings. - Changes in how the Gamepad virtual cursor works. Some antiviruses may have responded incorrectly to cursor mechanisms, mistaking them for a threat. At the moment there shouldn't be such a problem. - Fixed some Gamepad control bugs during training. - Changed controls in the Gamepad, for easier and more intuitive controls, all confirmation actions are now performed by pressing (A) on the Gamepad. (Previously, the click was on (X), confirmation on (A)). - Added more control hints to make gameplay easier.
changedIncreasing overall project optimization: - Significant performance improvement for weak PCs. - Reducing the overall size of the game catalog by changing the compression method, without compromising the quality of the game.

Lost in Space: Madness changes

changedFull release of the game for the Linux platform.
addedQuest system: - Added tasks for training players. - Added main tasks to track the overall status of the mission and the condition of the ship. - Added additional tasks for each game week. Only by completing them all is it possible to reach the true ending (with some exceptions).
changedCorrections and adjustments: - Fixed a bug with player statuses. - Fixed a bug with possible loss of control during the game. - Fixed bugs in some achievements. - Fixed a bug with possible loss of control of support cards. - Fixed a bug with the targeting of hero icons; in some positions the target did not work. - Fixed a bug with the target during injury; the target did not work for some time after injury. - Fixed a bug in co-op play on Rand 2, previously the story mechanics did not work correctly in co-op mode. - Fixed some Gamepad control bugs during training. - Adjustment of saving and applying game settings. - Changes in how the Gamepad virtual cursor works. Some antiviruses may have responded incorrectly to cursor mechanisms, mistaking them for a threat. At the moment there shouldn't be such a problem. - Fixed some Gamepad control bugs during training. - Changed controls in the Gamepad, for easier and more intuitive controls, all confirmation actions are now performed by pressing (A) on the Gamepad. (Previously, the click was on (X), confirmation on (A)). - Added more control hints to make gameplay easier.
changedIncreasing overall project optimization: - Significant performance improvement for weak PCs. - Reducing the overall size of the game catalog by changing the compression method, without compromising the quality of the game.
  1. Full release of the game for the Linux platform.

  2. Release of a separate Windows build for 32-bit architecture.

  3. Quest system- Added tasks for training players. - Added main tasks to track the overall status of the mission and the condition of the ship. - Added additional tasks for each game week. Only by completing them all is it possible to reach the true ending (with some exceptions).
  4. Corrections and adjustments- Fixed a bug with player statuses. - Fixed a bug with possible loss of control during the game. - Fixed bugs in some achievements. - Fixed a bug with possible loss of control of support cards. - Fixed a bug with the targeting of hero icons; in some positions the target did not work. - Fixed a bug with the target during injury; the target did not work for some time after injury. - Fixed a bug in co-op play on Rand 2, previously the story mechanics did not work correctly in co-op mode. - Fixed some Gamepad control bugs during training. - Adjustment of saving and applying game settings. - Changes in how the Gamepad virtual cursor works. Some antiviruses may have responded incorrectly to cursor mechanisms, mistaking them for a threat. At the moment there shouldn't be such a problem. - Fixed some Gamepad control bugs during training. - Changed controls in the Gamepad, for easier and more intuitive controls, all confirmation actions are now performed by pressing (A) on the Gamepad. (Previously, the click was on (X), confirmation on (A)). - Added more control hints to make gameplay easier.
  5. Increasing overall project optimization: - Significant performance improvement for weak PCs. - Reducing the overall size of the game catalog by changing the compression method, without compromising the quality of the game.

Source

Steam News / 19 February 2024

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