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Steam News10 May 20242y ago

Rooms And Rogues

Hi there! New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!

Full notes

Full Lost For Swords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions10 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
addedNew big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!
addedRogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
addedboss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
changedadditional difficulty (+5): increased vendor prices
changedreduced boss difficulty: decreased boss attack and monster amount
addedreworked Bagoas Belt: adds potions of poison to deck now
healing of Large HP Potion69healing of Large HP Potion increased, buff

Lost For Swords changes

  • Roguehero
addedNew big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!
addedRogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
addedboss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
changedadditional difficulty (+5): increased vendor prices
changedreduced boss difficulty: decreased boss attack and monster amount

Hi there!

New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!

Here are the details:

  • between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot

  • Rogue reworkupdated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
  • push rework: pushed cards continue to push the cards they bump into

  • boss reworkreduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
  • teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board

  • additional difficulty (+5)increased vendor prices
  • reduced boss difficultydecreased boss attack and monster amount
  • disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap

  • Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds

  • switched effects of Poison The Well and Everlasting Poison

  • reworked Bagoas Belt: adds potions of poison to deck now

  • reworked Shield Slam

  • reworked Pocket Wormhole

  • reworked Shadow Presence

  • removed Reactive Armor

  • removed Defensive Dagger

  • buffed Poison Cloud

  • nerfed scaling of Lance

  • nerfed scaling of Mjölnir

  • increased healing of Large HP Potion from 6 to 9

  • when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled

  • preview of card that will be drawn when hovering over replaceable cards

  • improved rendering of equipped trinkets: more space, unobstructed trinket counters

  • show indicator for teleportable locations

  • map shows highest unlocked difficulty for each tower

  • improved visuals when hero takes damage beyond defense: armor is hit first, then HP

  • fix: moving off pressed card on board after click/tap does not trigger a selection

New cards:

  • Concealed Rapier

  • Stealth Dagger

  • Cap Of Healing

  • Plague Doctor Cape

  • Stealth Cloak

  • Tripwires

  • Tear Of Nyx

  • Ninjutsu Pendant

  • Stealth Potion

  • I-Barrel

  • Push Wall

  • Secret Tunnel

Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Source

Steam News / 10 May 2024

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