In this update3
Full notes
Full Lost Fleet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Lost Fleet changes
Quick main branch update before the Thanksgiving holiday.
Improvements:
Added motion particles.
Torpedoes no longer take team damage.
Improved AI turret targeting.
Adjusted Sabre camera positioning.
Fixes:
Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often.
Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs.
Fix for Mothership heal radius interacting with aiming reticles.
Fix for break caused by switching ships while in command mode.
Infinite Mode:
- Mining zonesenemy spawn frequency increased from 60 to 40 seconds, jump drive charge time reduced from 240 to 160 seconds.
Fixed difficulty modifier that would pick enemy waves less aggressively than intended.
Increased SuperTalon boss damage.
Fixed missing label for destroy freighters mission.
Added objective tags to salvage mission.
Source
Changelog.gg summarizes and formats this update. How we read updates.
