Full notes
Full Lost Fleet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Gameplay
- Fixes
- Balance
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Fixes & Improvements:
Increased event notification onscreen time.
Adjusted Paragon spawn point to prevent spawns from getting stuck.
Hanger spawns are no longer marked as sellable.
Fixed spacing in resources remaining counter.
Infinite Mode:
Set team money to $300 at start.
Mining zone is now the starting area.
Mining zone gates now match enemy spawn locations regardless of position, restricted enemy spawns to positions to be closer to the Mothership y-axis.
- Boss TalonReduced Damage from 300 to 100, increased health from to 3600.
Balance:
Standardized Seeker Missile lock angle at 20°.
Increased Sabre missile damage from 10 to 20.
Increased Slingshot Nuke burn time from 7 to 10 seconds, thrust by 5%.
Increased Slingshot & Hydra AI optimal range.
Increased Slingshot torpedo damage from 30 to 40.
Reduced buzzer health from 75 to 70.
Source
Changelog.gg summarizes and formats this update. How we read updates.
