In this update4
Full notes
Full Lost Empire 2977 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Performance
- Fixes
Lost Empire 2977 changes
Important notice about update 3: Key-map conflict
Key-map structure has been updated but existing players should update manually as a previous save will overwrite the new structure. R and F has been remapped to jet-pack altitude control and weapons have been remapped to G and V(lock aim). Players can of course remap all key-bindings as they wish. Players that doesn't update will experience duplicate actions when pressing R and F.
A list of the major updates and improvements:
All Steam Achievements unlocked
Jet-pack altitude control and updated UI
More jet-pack upgrade options (speed boosters)
Better camera collision behavior
Improved combat performance
Changed/fixed mission structure on level 3 ("the first planet level") and updated the mission markers (they should now work).
Added quick-save functionality (still experimental, use with caution)
Improvements to many levels, both space and ground
Jet-pack HUD has been updated
More space enemies and "fraction bounties"
Adjustments to spaceflight characteristics
More crafting options, "camp-crafting" should now work (look for "campfire" markers).
A graphic settings recommendation and tool-tip information about the different settings.
A long list of bugs reported by Wise Primate (not all are complete), huge thanks for all the effort - the feedback is invaluable ːsteamthumbsupː
What is to come before full release?
Multiple save options
More space combat and missions
Much more crafting options, including a "scrapping" workbench
More bounty hunter missions (available from Orion station)
Projectile improvements
Player input / requests (be sure to post input and requests in the forums)
More graphics options
Bug fixes
and more
Known issues:
IMPORTANT: Delete all games button doesn't work as it should (it works but players must quit/restart to update the game). Loading a game after "deleting" will result in a never-ending load screen. Restarting the game after "delete all" fixes this issue
Save/load UI interface in main menu sometimes doesn't work properly (fix is complete but not published)
Loading a quick-save and then saving with default 'main save' overwrites the previous 'main save' file. The main save will be relabeled "auto-save" and more save options (files) will be added.
Further testing on the quick-save (and additional saves) must be done to fix potential bugs
Walking during dialogues issues (currently being addressed)
Level 4: multiple/duplicate missions activated on level entry
Companion HUD update on "warp" (should change to "guard")
Level 3 mission markers have not been fully tested (fix applied and working in internal testing - needs verification). Mission triggers work so walking up to the "terminal" inside the mercenary base should trigger the mission dialogue.
Source
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