In this update2
Full notes
Full Lost Empire 2977 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Lost Empire 2977 changes
A list of the major updates and improvements:
Steam Achievements (currently only two active, still being tested - 9 are ready to be activated)
Better camera behavior
Better player animation / control behavior
Improvements to many levels, both space and ground
Changed the main vehicle (huge improvement)
Upgraded the male player character. The new model is more detailed and is a much better fit to the animations used (the old was very good, but didn't work well with the animations).
HUD has been updated and looks much better
Anti-aliasing is changed to TAA (previously FXAA) - big thanks to Wise Primate for all input ːsteamhappyː
Weapon/ammo scripts updated to remove a float percentage conversion issue (weapons only fired once)
Weapon active behavior now has a weapon down state (as most 3rd person games)
Aim lock (continuous aim) added as a shortcut
Game menu updated
...and much more!
What is to come before full release?
Flight altitude (pitch) controls (currently being tested)
More space combat
More main quest missions, mainly space/end-game missions
Much more crafting options
More bounty hunter missions (available from Orion station)
Dismantling of old, unused equipment (to make crafting material)
Better cover/combat gameplay
Projectile improvements
Player input / requests (be sure to post input and requests in the forums)
More graphics options
Bug fixes
and more
Source
Changelog.gg summarizes and formats this update. How we read updates.
