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Steam News17 February 20264mo ago

February Major Update (2/18/2026)

Hello, Tacticians! As noted in the update preview dev log, we are bringing new features for a faster roguelite gameplay loop, a new way to tune up difficulty outside of Trials, and a new mode for taking on different bat

In this update4

Full notes

Full Lost Eidolons: Veil of the Witch update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Tacticians!

What changed

10 fixes5 additions2 changes0 removals
  • Gameplay
  • Events
  • Fixes
addedAs noted in the update preview dev log , we are bringing new features for a faster roguelite gameplay loop, a new way to tune up difficulty outside of Trials, and a new mode for taking on different battles with your favorite builds. Please keep the feedback and the support coming!
addedNew FeaturesAdded the Quick Expedition feature Quick Expedition will be unlocked after you clear through Act 3 at least once You can toggle Quick Expedition in the Set Out screen Quick Expeditions have less battles and events, but we’ve adjusted various power-ups and rewards to keep the final power level to be similar to regular expeditions We also added a non-combat event specific to the Quick Expedition mode
addedNew FeaturesAdded difficulty adjustment with the Enemy Mastery Level slider You can set the Enemy Mastery Level for expeditions and the Phantom Arena, being able to create challenges that are not tied to Trial conditions Enemy Mastery Level is set with a multi-step adjustment slider, which affects all enemy stats except for Movement Enemy Mastery Level setting can be applied together with Trials; in this case, the enemy Mastery Level for the specific Trial level will be the minimum
addedNew FeaturesAdded the Phantom Arena Phantom Arena is a mode where you can save your build from a completed expedition, and utilize it to take on various other combat scenarios When you complete an expedition, you can choose to save your build for use in the Phantom Arena Enemy Mastery Level can also be adjusted for Phantom Arena battles We also added 7 in-game Side Challenges and rewards for Phantom Arena content
changedChanges/ImprovementsMade improvements so that, when choices pop up during dialogue events, it would not result in an immediate selection
addedChanges/ImprovementsAdded text about Enemy Mastery Levels to the Trial Level Modifier info

Lost Eidolons: Veil of the Witch changes

addedAs noted in the update preview dev log , we are bringing new features for a faster roguelite gameplay loop, a new way to tune up difficulty outside of Trials, and a new mode for taking on different battles with your favorite builds. Please keep the feedback and the support coming!
addedAdded the Quick Expedition feature Quick Expedition will be unlocked after you clear through Act 3 at least once You can toggle Quick Expedition in the Set Out screen Quick Expeditions have less battles and events, but we’ve adjusted various power-ups and rewards to keep the final power level to be similar to regular expeditions We also added a non-combat event specific to the Quick Expedition mode
addedAdded difficulty adjustment with the Enemy Mastery Level slider You can set the Enemy Mastery Level for expeditions and the Phantom Arena, being able to create challenges that are not tied to Trial conditions Enemy Mastery Level is set with a multi-step adjustment slider, which affects all enemy stats except for Movement Enemy Mastery Level setting can be applied together with Trials; in this case, the enemy Mastery Level for the specific Trial level will be the minimum
addedAdded the Phantom Arena Phantom Arena is a mode where you can save your build from a completed expedition, and utilize it to take on various other combat scenarios When you complete an expedition, you can choose to save your build for use in the Phantom Arena Enemy Mastery Level can also be adjusted for Phantom Arena battles We also added 7 in-game Side Challenges and rewards for Phantom Arena content
changedMade improvements so that, when choices pop up during dialogue events, it would not result in an immediate selection

As noted in the update preview dev log, we are bringing new features for a faster roguelite gameplay loop, a new way to tune up difficulty outside of Trials, and a new mode for taking on different battles with your favorite builds. Please keep the feedback and the support coming!

Patch Schedule

  • PT: Feb 18, 2026, 3 PM

  • ET: Feb 18, 2026, 6 PM

  • CET: Feb 19, 2026, 12 AM

  • CST: Feb 19, 2026, 7 AM

  • KST: Feb 19, 2026, 8 AM

Here are some of the changes within version 1.3.13 that we’ve made to the game:

New Features

  • Added the Quick Expedition feature

    • Quick Expedition will be unlocked after you clear through Act 3 at least once

    • You can toggle Quick Expedition in the Set Out screen

    • Quick Expeditions have less battles and events, but we’ve adjusted various power-ups and rewards to keep the final power level to be similar to regular expeditions

    • We also added a non-combat event specific to the Quick Expedition mode

  • Added difficulty adjustment with the Enemy Mastery Level slider

    • You can set the Enemy Mastery Level for expeditions and the Phantom Arena, being able to create challenges that are not tied to Trial conditions

    • Enemy Mastery Level is set with a multi-step adjustment slider, which affects all enemy stats except for Movement

    • Enemy Mastery Level setting can be applied together with Trials; in this case, the enemy Mastery Level for the specific Trial level will be the minimum

  • Added the Phantom Arena

    • Phantom Arena is a mode where you can save your build from a completed expedition, and utilize it to take on various other combat scenarios

    • When you complete an expedition, you can choose to save your build for use in the Phantom Arena

    • Enemy Mastery Level can also be adjusted for Phantom Arena battles

    • We also added 7 in-game Side Challenges and rewards for Phantom Arena content

Changes/Improvements

  • Made improvements so that, when choices pop up during dialogue events, it would not result in an immediate selection

  • Raised the stats of Fallen units created by the player

  • Added text about Enemy Mastery Levels to the Trial Level Modifier info

  • Adjusted the display area within the Unit Info window so that stat values do not end up with a line break

Bug Fixes

  • Fixed the issue where Evie’s equipment ability, Hymn of Revival, gave less EXP than it should

  • Fixed the issue where, when Marco’s Battlemaster skill triggered, the effects would display without the relevant text

  • Fixed the issue where, if Fontaine’s Range Master skill was triggered while equipped with a pike, the relevant effects would not display properly

  • Fixed the issue where some environmental reaction effects did not display properly

  • Fixed the issue where the Talent Skills would not be marked as obtained in the Codex * Even if you obtained Talent Skills before, you need to obtain them again after the patch to fill the Codex entry

  • Fixed the issue where some skills did not show up on the skill selection list at the start of an expedition for characters with the Ambitious or the Enthusiastic buff from the Morale Boost system

  • Fixed the issue where the Wraith Guardian relic would not function properly under certain conditions

  • Fixed the issue where the Raven Contract relic would sometimes provide blessings for weapons not equipped by any of your units

  • Fixed the issue where undoing would remove tile markers for cyclones spawned in certain battles

  • Fixed the issue where the Altar of Fire would sometimes

Source

Steam News / 17 February 2026

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