Update log
Full Lost Castle 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Events
- UI and audio
- Store
Adjustments
In the hidden Mage Tower elevator level, adjusted the laser pattern of certain “Phantom Eyes” enemies; the X-axis hit detection range of laser impact points has been reduced.
Slightly increased the recovery time (post-attack lag) for some attacks during Phase 2 of Boss “Lord Alfred”.
Refined the interaction flow when the effect of the treasure “Chaos Cocoon” is triggered.
Increased drop weight bonuses for the treasures “Cryovore Fur Gloves”, “Exotic Beast Skull” and “Devouring Fang” when the player has the “Injury” playstyle tag.
- For the katana “Ghost Muramasa”after activating its skill, movement speed is no longer reduced, and dodge distance is increased by 10%.
🐛 Bug Exorcisms
Fixed a hang at 9% when entering camp after selecting a save file.
Fixed missing “Kill” playstyle tag on the treasure “Fallen Mage's Cloak”.
Fixed an issue preventing direct sharing of Cursed Treasures when selected.
Fixed an issue where the treasure “Vengeful Thorn Seed” failed to trigger the one-handed weapon enchantment “Charged Defense”.
Fixed an issue where the treasure “Shield Charger” would still consume its shield even after a successful block with a one-handed weapon.
Fixed incorrect stat display when comparing the dual blades “Dance of Ice & Fire".
Fixed an issue where performing a mid-air dodge followed by Special Action + Dodge with a one-handed weapon incorrectly triggered a Shield Charge.
Fixed missing “Special Action” tag on the special move hitbox of the katana “Marrow of Evil Dragon" while its skill is active.
Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear.
Fixed an issue where the first-time dialogue with the Phantom Narsil in camp did not use the correct initial conversation lines for new saves.
Fixed abnormal NPC teammate counts after continuing a saved game.
Fixed progression block in the “Monster-Occupied Zone” of the Hidden Mage Tower—players couldn’t advance after continuing a game post-reward collection.
Fixed an issue where, after clearing the elevator area in the Hidden Mage Tower, the elevator failed to move upward upon continuing the game.
Fixed a hang at 20% during online co-op reconnection.
Fixed abnormal behavior when triggering the Saltpeter Desert unlock cutscene in online co-op.
Fixed UI display issues for recruited NPC teammates in local multiplayer.
Fixed UI abnormalities after returning to camp following a local multiplayer run completion.
Fixed incorrect completion rating tags for Player 2+ in local multiplayer settlement.
Fixed display issues when selecting “Soul Blessing” in the Mage Tower during local multiplayer.
Fixed incorrect loading of Hunter item save data for newly joined characters in local multiplayer.
Attempted to fix occasional character animation freezes.
Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️
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