Update log
Full Lost Castle 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Adventurers! With our 1.0 release coming on June 11, we're holding a playtest so you can try out the new content before it officially launches! We're hoping to use this as an opportunity to work with the community and polish the game even further before release. This playtest will run for 14 days, from May 8 to 22, 2026. Follow these steps to access the playtest branch:
Extracted changes
- Gameplay
Go to your Library > click the gear icon on the right > Properties
Select Game Versions & Betas
Choose the "betatest branch"
This will launch the playtest build of the game the next time you play. You can opt out of the playtesting anytime by choosing the "Default Public Version" option. We'd like to ask for your honest feedback by sending them through our Discord . If anything feels off or could be improved, don't hesitate to let us know! During this Playtest, you can also take a look at of some of the content coming in 1.0, such as:
More challenging combat
Further expansion of the in-game weapon, loadout, and skill building and progression systems
Advancement of the storyline
Optimization on out-of-battle progression and overall flow
A round of polishing for the combat experience and game mechanics
Of course, the official release will include even more content, but we won’t share more to save some surprises for June 11~😋 We truly appreciate everyone’s support since our very first build; we couldn't be here without you. With this playtest, we hope to continue working with you to polish Lost Castle 2 into an even better state, so that on 1.0 release, we can deliver a better experience for everyone.❤️ See you in the dungeons! 🐦 Follow us on X: @LostCastle2Game 🌌 Check out our BlueSky: LostCastle2Game 👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
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