Update log
Full Lost Castle 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey there, adventurers!
Extracted changes
- Store
- Gameplay
- Balance
- Workshop
We know many of you are curious about what's coming in 1.0. We've already teased some features in the playtest, and we really appreciate all the feedback you've sent. So, thank you so much for participating!
Not only that, we've seen all your amazing ideas and have decided on what item we'll add to 1.0! Keep reading to find out~👀
1.0 Content
Unlock Resonance III for Weapon Inscriptions
Adjusted most existing Weapon Inscription Resonances alongside several Soul Stone mechanics, and added new Soul Stone types.
New Nightmare 4 & 5 difficulty levels
We added more Nightmare Levels and adjusted the original Nightmare difficulties. Based on the feedback from the community, we will have some changes to the Heat mechanics. Additionally, Nightmare 4 & 5 will be harder and serve as the primary difficult stages for obtaining new Loot Soulstones. You will have to beat the hidden boss of Nightmare 5 to achieve the true ending.
Final Phase of Hidden Boss
The Hidden Boss will have an additional final phase when you fight him!
Intruder Monsters in Nightmare 4 and 5
There will be new monsters in the harder difficulties, which are (from left to right):
Nightmare Thunder Ring
Nightmare Blaze Wheel
Nightmare Venom Swarm
Nightmare Frost Wedge
New Boss-Unlocked Weapons
These weapons complete the set unlocked by Lord Efret's first two phases, filling out the full weapon roster currently available in the game!
Two-handed Weapon: Chaos Destroyer
Dual Blades: Chaos & Deceit
Katana: Chaos Reaper
Phantom Lantern: Shadow of Chaos
Staff: Chaos Soul-Vanisher
Single-handed Weapon: Chaos Blade
New Boss-Unlocked Armor
Light Armor: Insidious Chaos Armor
New Boss-Unlocked Treasure
This treasure spawns smaller versions of the final boss's signature spear attack that you can throw.
Apocalyptic Wedge
New Boss-Unlocked Alchemy Material
Chaos Heart
Other New Treasures
We heard your request: these treasures will introduce a brand new archetype build that will empower basic abilities! From left to right:
Redstone Knuckles
Red Soul Relic
Redstone Carver
Last-Stand Bracers
Broken Blade Shard
Ornate Hilt
Sheath of Valor
Hero Sword
Brawler Belt
Mana-Siphon Blade Oil
Enchanted Counterweight Ring
Assault Vest
Soul-Eating Ring
Meteor Shard
Ruin Evil Spike
Brutal Punch Badge
Venom Catalyst
Rotted Bone Spell Disk
Fetid Leather Spaulder
Venom-Devouring Wraith
Blight-Tainted Hammer
Blue Soul Relic
Mana Circuit
Overload Talisman
Charged Scepter
Wounding Evil Dagger
Energy-Concentrating Crown
Mass-Produced Frisbee
Kinetic Recovery Harness
Maintenance Kit
Rune Blade Sheath
Green Soul Relic
Camp Adjustments
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Revamped camp layout.
Added new camp decorations system.
Flow Adjustments
Revised the camp upgrade talent tree. Key camp facilities will receive subtle visual detail changes as they level up.
Adjusted the unlock progression of early content and added more tutorial guidance.
Stat Adjustments
Balanced skill values for certain weapons, mostly Staffs and Turbo Lances.
Modified numerical attributes of some treasures.
And now... the announcement you've been waiting for...
🎉Congratulations to: grublordgames for King's Guard!🎉
Lost Castle 2 already has diverse mechanics, and King's Guard is going to be an awesome addition to the game: it's a Treasure that spawns a rideable Mech when you enter a room. We'll be working with the team on the implementation, so stay tuned for more details! 👀⚔️
Source
