Update log
Full Lost Castle 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Gameplay
Hello Adventurers!
Thank you so much for your recent feedback! With this patch, we made a few tweaks, a few fixes, and tons of dungeon adjustments to keep your runs fresh and fun!
Adjustments
“Thundering Ranger Inscription” adjustments:
Fixed an issue where Blast damage was unintentionally reduced due to being affected by the light attack multiplier (dealing only 0.65–0.8× damage); damage multiplier adjusted from 170% to 160%.
- b. Resonance “Power Arrow Blast”cooldown removed.
- c. Resonance “Piercing Blast”cooldown reduced from 8 to 6 seconds.
“Strongarm Archer Inscription” adjustments:
- Resonance “All-Out Arrow”final damage increased from 40% to 45%; while having Focus charges, Focus gained during charging is increased by 20%.
- Resonance “Recoil Power Shot”The Z-axis hitbox of “Strong Piercing Arrow” fired while airborne is increased by 30%.
🐛 Bug Exorcisms
Fixed an issue where the Goblin Treasure Hunter inside the spider cocoon of the “Giant Hunterspider Queen” boss could not be attacked.
Fixed incorrect visual indicators for the “Dark Rain” attack from the “Destroyer Demon Lord” boss.
Fixed an issue where the second arrow of the bow’s normal attack failed to deal damage.
Fixed an issue where dual blades’ special attack performed in mid-air failed to deal damage.
Fixed an issue allowing the starting weapon selection to be repeatedly dismantled for Iron Ingots.
Fixed an issue where the Musket Cannon mod could not perform its special attack when energy was full.
Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️
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Source
