Full notes
Full Lorn Vale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Thank you for playing our demo and reporting the bugs you've encountered. Below is a list of fixes we've implemented.
--TAVERNS--
All Tavern fixes require a new save game.
Taverns now contain a "Lodgings" sublocation.
These have a high comfort modifier and always spawn a bed.
Coins are now properly transfered to Tavern keeper's inventory when paying for a room (And can be stolen back).
Fixed Bounty contracts not properly rewarding blueprints and mutation elixirs.
Fixed Pact Broker's bounty board appearing while trading with the Pact Broker.
Fixed a crash that could occur if the player talks to the Tavern Keeper outside of the Tavern.
--LIQUIDS AND DRINKING--
The player can now properly gather liquids from any liquid source.
Updated info message language to indicate that containers can't contain mismatched liquids (i.e. water and blood).
Improved thirst-related info message language clarity.
You can now drink liquids even when you're full (This is a temporary fix to allow emptying of liquid containers while item action selection is being worked on).
--COMFORT SYSTEM--
Comfort system has been implemented, affects what % of fatigue the player can restore while sleeping.
Comfort level is dynamically calculated based on various factors. Currently the most important factor is the location the player is currently in.
Comfort level breakdown can be seen by hovering over the fatigue button on the world hud or character info screen.
--OTHER--
World generation progress is now displayed.
Made tar leaf smoke a craftable item and buffed it's fatigue reduction to -4 (blueprint can discovered by finding oily resin or rough thread).
Smoked Mite Bites now reduce hunger by 24.
Fleshmite spitters now properly drop Fleshmite Spitter Glands.
Cooking on the Dryrock campfire is no longer considered a crime.
Blueprint icons changed to item icons to make it easier to distinguish blueprints.
Lockpicking should now work correctly.
Updated lockpicking action tooltip to display "Devices" skill requirement.
Added several missing item icons;.
Added info messages when items are being given/received through dialogue.
Added info message when player starts using a crafting/cooking station.
Fixed several Quest dialogue related crashes.
Fixed several mutation-related crashes.
Fixed a crash when stealing an item while inventory is full.
A number of other smaller bug fixes.
--KNOWN ISSUES--
We're aware of a number of known issues that we're looking into:
Reloading an auto-save that's been made before a manual save makes it impossible to load a manual save while in-game, going back to the main menu and loading a manual save from the character profile screen should resolve this issue.
The Tavern Keeper won't actually close the door to the room once 24 hours have passed after the player has bought access to lodgings.
The player can repeatedly buy access to lodgings, this will do nothing other than make the Tavern Keeper richer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
