Hello Lords and Ladies! Lords of the Darkreign is currently planned to release on July 21st.
Full notes
Full Lords of the Darkreign update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Lords and Ladies!
What changed
1 fix2 additions0 changes0 removals
Gameplay
Balance
Compatibility
fixedLords of the Darkreign is currently planned to release on July 21st. We are excited to get the game into your hands, but please keep in mind that we are a new, small developer, and thus bugs may have circumvented our testing. If you run into one such bug during gameplay, please either report it under the game discussions, or email details about it to us at LOTD-Support@protonmail.com . Please provide as much information as you can about the issue so we can recreate it on our end, and hopefully get it fixed.
addedLords of the Darkreign is planned to be sold for $4.99 US at the time of this release, with a 10% discount running for the first week afterwards. We feel this is a fair price for the admittedly limited scope of the game at this point, and one that will likely increase as we add more features. Speaking of more features, we have already begun development on manual-resolve for the first big early access update. Below, you can see a Mixamo preview of our Karavi male base model, using some sword and shield animations.
addedIf the model looks a little low-detailed, that's intentional. We are trying to fit as many soldiers on the battlefield as possible, to get an intense experience in gameplay, while also not sacrificing compatibility with older systems. Nevertheless, unit limits in manual battles will be a setting when this feature is introduced, so those of you with beefy computers can flex on us poors enjoy the full experience.
Lords of the Darkreign changes
fixedLords of the Darkreign is currently planned to release on July 21st. We are excited to get the game into your hands, but please keep in mind that we are a new, small developer, and thus bugs may have circumvented our testing. If you run into one such bug during gameplay, please either report it under the game discussions, or email details about it to us at LOTD-Support@protonmail.com . Please provide as much information as you can about the issue so we can recreate it on our end, and hopefully get it fixed.
addedLords of the Darkreign is planned to be sold for $4.99 US at the time of this release, with a 10% discount running for the first week afterwards. We feel this is a fair price for the admittedly limited scope of the game at this point, and one that will likely increase as we add more features. Speaking of more features, we have already begun development on manual-resolve for the first big early access update. Below, you can see a Mixamo preview of our Karavi male base model, using some sword and shield animations.
addedIf the model looks a little low-detailed, that's intentional. We are trying to fit as many soldiers on the battlefield as possible, to get an intense experience in gameplay, while also not sacrificing compatibility with older systems. Nevertheless, unit limits in manual battles will be a setting when this feature is introduced, so those of you with beefy computers can flex on us poors enjoy the full experience.
Lords of the Darkreign is currently planned to release on July 21st. We are excited to get the game into your hands, but please keep in mind that we are a new, small developer, and thus bugs may have circumvented our testing. If you run into one such bug during gameplay, please either report it under the game discussions, or email details about it to us at LOTD-Support@protonmail.com. Please provide as much information as you can about the issue so we can recreate it on our end, and hopefully get it fixed.
Lords of the Darkreign is planned to be sold for $4.99 US at the time of this release, with a 10% discount running for the first week afterwards. We feel this is a fair price for the admittedly limited scope of the game at this point, and one that will likely increase as we add more features. Speaking of more features, we have already begun development on manual-resolve for the first big early access update. Below, you can see a Mixamo preview of our Karavi male base model, using some sword and shield animations.
(Mixamo apparently uses subsurface colors for its preview. Our boy is not supposed to be green D:)
If the model looks a little low-detailed, that's intentional. We are trying to fit as many soldiers on the battlefield as possible, to get an intense experience in gameplay, while also not sacrificing compatibility with older systems. Nevertheless, unit limits in manual battles will be a setting when this feature is introduced, so those of you with beefy computers can flex on us poors enjoy the full experience.
That pretty much wraps up this announcement. Thank you for your time, and I hope you enjoy the game! I'll get back to fixing green boi now.