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Steam News5 May 20197y ago

Patch v0.22.8 May 5, 2019

It's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment.

In this update2

Full notes

Full Lord of Dwarves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions4 changes2 removals
  • Events
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedIt's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out. I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load old save files if you want to finish a game in progress. I'll post more info when that release comes.
changedImprovementsIncreased the power of some advanced traps.
changedImprovementsSignificantly increased the power of Stone Fall traps. They were way underpowered for the work involved.
changedImprovementsInjuries now provide only half the move speed penalty. Too penalizing before.
addedImprovementsAdded a tool tip to the Creature Window move speed to see a breakdown of why the creature has that speed.
changedImprovementsGreat Club weapon is now much more lethal and reduces move speed much less. This makes great weapons viable in the early game.

Lord of Dwarves changes

addedIt's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out. I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load old save files if you want to finish a game in progress. I'll post more info when that release comes.
changedIncreased the power of some advanced traps.
changedSignificantly increased the power of Stone Fall traps. They were way underpowered for the work involved.
changedInjuries now provide only half the move speed penalty. Too penalizing before.
addedAdded a tool tip to the Creature Window move speed to see a breakdown of why the creature has that speed.

It's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out. I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load old save files if you want to finish a game in progress. I'll post more info when that release comes.

Patch Notes v0.22.8

Improvements

  • Increased the power of some advanced traps.

  • Significantly increased the power of Stone Fall traps. They were way underpowered for the work involved.

  • Moderate buff to all warefare weapons (metal-tier weapons).

  • Melee combatants will move around less often when trying to find a target to attack.

  • Injuries now provide only half the move speed penalty. Too penalizing before.

  • Added a tool tip to the Creature Window move speed to see a breakdown of why the creature has that speed.

  • Great Club weapon is now much more lethal and reduces move speed much less. This makes great weapons viable in the early game.

  • Orcs on campaign level 4 no longer increase in strength so quickly.

  • Crops & vegetables now grant more renown. Makes farming attract more dwarves.

  • Planted seeds & seedlings now appear in the dwarfopedia renown tree.

  • Animals will use ladders & scaffolding less often.

  • Added a parameter to turn off auto pause when new dwarves spawn.

Bug fixes

  • Civilians assigned to a post would sometimes not attack at all. Fixed.

  • Domestic animals no longer set off traps.

  • Fixed a bug with scaffolding on top of a ladder. Dwarves could move one way but not the other.

  • Seasonal & yearly large invasions were switched. Selecting large seasonal invasions would cause large yearly invasions and vice-versa.

  • Fixed a bug where clicking a shrine location would send the camera to the bottom corner of the map.

Source

Steam News / 5 May 2019

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